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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Event / Labyrinth Minotaur Bow

Fistful of Arrows

AOE, Negative Energy ยท Negative Energy

You fire a fistful of arrows at foes in a cone in front of you. Good at close range. Damage: Moderate

Activation Details

Available Level
1
Type
Click
Accuracy
1.4
Range
40 ft
Cast Time
1.17 sec
Cast Arcanatime
1.32 sec
Root Time
1.17 sec
Animation Time
1.167 sec
Animation Time Before Effect
0.9 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
8 sec
Endurance Cost
13.72 endurance
Attack Types
Area$1 Negative Energy
Effect Area
Cone
Radius
40 ft
Arc
30
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Fistful_of_Arrows\"",
  "DisplayName": "\"P34818005\"",
  "Type": "kClick",
  "Accuracy": "1.4",
  "AttackTypes": "kAOE_Attack, kNegative_Energy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "40",
  "EnduranceCost": "13.72",
  "TimeToActivate": "1.17",
  "TimeToRoot": "1.17",
  "RechargeTime": "8",
  "EffectArea": "kCone",
  "Radius": "40",
  "Arc": "30",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Archery_Cone_NoGeo.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Archery_Cone_NoGeo.pfx",
  "DisplayShortHelp": "\"2KJWK8SSPYDXYGXXDWUB773QF2\"",
  "DisplayHelp": "\"P935227701\"",
  "IconName": "\"Archery_ConeArrow.tga\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"P538973892\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Negative EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Negative Energy
Effect
Absolute
Scale
0.91
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kNegative_Energy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.9100",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท HitPointsStacks per casterPvP or PvE
Resolved effect
โ€” (select an archetype)
Attribute
HitPoints
Effect
Max
Scale
0.091
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Duration
10 sec
Raw effect fields
{
  "Attrib": "kHitPoints",
  "Aspect": "kMax",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.0910",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "CasterStackType": "kCollective",
  "StackType": "kRefresh",
  "StackKey": "kPermaDamage"
}