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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Event / Labyrinth Minotaur TW

Defensive Sweep

AOE, Negative Energy ยท Negative Energy

You take a defensive stance and strike your opponents. Successfully executing this attack will cause light negative damage to nearby foes, while giving you increased defense against their melee and negative attacks. Damage: Light

Activation Details

Available Level
1
Type
Click
Accuracy
1.2
Range
10 ft
Cast Time
2.2 sec
Cast Arcanatime
2.376 sec
Root Time
2.2 sec
Animation Time
2.2 sec
Animation Time Before Effect
2.167 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
4 sec
Endurance Cost
7 endurance
Attack Types
Area$1 Negative Energy
Effect Area
Cone
Radius
10 ft
Arc
120
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Range
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Defensive_Sweep\"",
  "DisplayName": "\"P1426350644\"",
  "Type": "kClick",
  "Accuracy": "1.2",
  "AttackTypes": "kAOE_Attack, kNegative_Energy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "10",
  "EnduranceCost": "7",
  "TimeToActivate": "2.2",
  "TimeToRoot": "2.2",
  "RechargeTime": "4",
  "EffectArea": "kCone",
  "Radius": "10",
  "Arc": "120",
  "StrengthsDisallowed": "kRange",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\TitanWeapon_DefensiveSweep_Slow.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\TitanWeapon_DefensiveSweep_Slow.PFX",
  "DisplayShortHelp": "\"AD3GVZF9HPB4WYCDF6GGCF35KZ\"",
  "DisplayHelp": "\"EGF4PNJN55SFYYCPCS44A3G4V2\"",
  "IconName": "\"TitanWeapons_DefensiveSweep.tga\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"P861244890\""
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Negative EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Negative Energy
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Melee_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kNegative_Energy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_Damage\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท HitPointsStacks per casterPvP or PvE
Resolved effect
โ€” (select an archetype)
Attribute
HitPoints
Effect
Max
Scale
0.1
Magnitude
1.0000
Table
"Melee_Damage"
Target
Target
Duration
10 sec
Raw effect fields
{
  "Attrib": "kHitPoints",
  "Aspect": "kMax",
  "Target": "kTarget",
  "Table": "\"Melee_Damage\"",
  "Scale": "0.1000",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "CasterStackType": "kCollective",
  "StackType": "kRefresh",
  "StackKey": "kPermaDamage"
}
Effect 3 ยท Melee, Negative EnergyStacks per casterPvP or PvEStacks with existing effectIgnores resistanceDoes not scale with enemy level
Resolved effect
โ€” (select an archetype)
Attribute
Melee, Negative Energy
Effect
Cur
Scale
1.5
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Duration
10 sec
Flags
IgnoreResistance IgnoreCombatMods
Raw effect fields
{
  "Flags": "IgnoreResistance IgnoreCombatMods",
  "Attrib": "kMelee_Attack kNegative_Energy_Attack",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "1.5000",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}