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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Event / Labyrinth Shifts

Aether Death

โ€” ยท AddBehavior

When the Minotaur in the Fog has been vanquished the amount of fog in the labyrinth thins out considerably. The remaining fog seems to coagulate in the Font of Malevolence and on orange floors only.

Activation Details

Available Level
1
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
1 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Map
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Any
Entities Autohit
Any
Target
Self (Alive)
Target Requires
group target> Miscellaneous eq ! group target> Labyrinthine_Nightmare eq ! &&
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Labyrinth_Death\"",
  "DisplayName": "\"XX5B6A2S7QP3YAMSF3CYBEUSQS\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "EntsAffected": "kAny",
  "EntsAutoHit": "kAny",
  "Target": "kCaster",
  "TargetVisibility": "kNone",
  "ActivatePeriod": "1",
  "EffectArea": "kMap",
  "AIReport": "kNever",
  "TargetRequires": "group target> Miscellaneous eq ! group target> Labyrinthine_Nightmare eq ! &&",
  "ShootThroughUntouchable": "kTrue",
  "IsEnvironmentHit": "kTrue",
  "DisplayShortHelp": "\"NZN4SRDWCFSLY2LRQ6RGFXE7WA\"",
  "DisplayHelp": "\"WYBDKPN9Z6Y8YCBCAA2MLYYS3X\"",
  "IconName": "\"Power_LabyrinthCoreFog.tga\"",
  "ShowInManage": "kFalse",
  "ShowInInventory": "kFalse",
  "ShowInInfo": "kFalse",
  "ShowBuffIcon": "kFalse",
  "DisplayTargetShortHelp": "\"JHVSZZJFRNKKYFLDZ95BPCTP4Q\"",
  "DisplayTargetHelp": "\"TSFG2523NYZHYSLNYP49Q646J2\"",
  "NumAllowed": "1"
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท AddBehaviorStacks per casterPvP or PvEIgnores enhancements and other boostsIgnores resistance

PvP targets only

Resolved effect
โ€” (select an archetype)
Attribute
AddBehavior
Effect
Cur
Scale
1
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Duration
1 sec
Flags
IgnoreStrength IgnoreResistance
Parameters
Behavior
Raw effect fields
{
  "Requires": "AliveMobZone target.inVolume> ! enttype target> player eq ! &&",
  "Attrib": "kAddBehavior",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "1.0000",
  "Duration": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kContinuous",
  "Flags": "IgnoreStrength IgnoreResistance",
  "Params": {
    "Behavior": {
      "Behavior": "DestroyMe"
    }
  }
}