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Event / Robot Scientist
Protector Bots
โ ยท EntCreate
You can summon one to two powerful Protector Bots (depending on your level). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offense, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Activation Details

- Available Level
- 8
- Type
- Click
- Accuracy
- 1
- Range
- 0 ft
- Cast Time
- 2.03 sec
- Cast Arcanatime
- 2.244 sec
- Root Time
- 2.03 sec
- Animation Time
- 2.033 sec
- Animation Time Before Effect
- 1.667 sec
- Interrupt Time
- โ
- Activate Period
- 0 sec
- Recharge Time
- 45 sec
- Endurance Cost
- 0 endurance
- Attack Types
- โ
- Effect Area
- Single Target
- Radius
- โ
- Arc
- โ
- Max Targets Hit
- 0
- Cast When
- AliveOnly
- Near Ground
- โ
- Entities Affected
- Self (Alive)
- Entities Autohit
- Self (Alive)
- Target
- Self (Alive)
- Target Requires
- โ
- Modes Required
- Modes Disallowed
- Disable All
- Strengths Disallowed
- Ignore Strength
- โ
Raw source fields
{
"Name": "\"Protector_Bots\"",
"DisplayName": "\"P1208187839\"",
"ModesDisallowed": "kDisable_All",
"Type": "kClick",
"Accuracy": "1",
"AIGroups": "kSummon",
"EntsAffected": "kCaster",
"EntsAutoHit": "kCaster",
"Target": "kCaster",
"PreferenceMultiplier": "22",
"TimeToActivate": "2.03",
"TimeToRoot": "2.03",
"RechargeTime": "45",
"EffectArea": "kCharacter",
"VisualFX": "\"menu\\Powers\\AnimFX\\Robotics_ProtectorBot_Summon.pfx\"",
"include": "menu\\Powers\\AnimFX\\Robotics_ProtectorBot_Summon.pfx",
"DisplayShortHelp": "\"P585895900\"",
"DisplayHelp": "\"P2484327966\"",
"IconName": "\"Robotics_ConstructProtectorBot.tga\"",
"PointValue": "100"
}Effects (2)
Effect 1 ยท EntCreate





kHeld source> 0 <= kStunned source> 0 <= && kSleep source> 0 <= && kTerrorized source> 0 <= &&
- Resolved effect
- โ (select an archetype)
- Attribute
- EntCreate
- Effect
- Cur
- Scale
- 1
- Magnitude
- 1.0000
- Table
- "Ranged_Levelminus"
- Target
- Target
- Duration
- 99999 sec
- Delay
- 2 sec
- Flags
- IgnoreStrength IgnoreResistance CopyBoosts DoNotTintCostume
- Parameters
- EntCreate
Raw effect fields
{
"Requires": "kHeld source> 0 <= kStunned source> 0 <= && kSleep source> 0 <= && kTerrorized source> 0 <= &&",
"Attrib": "kEntCreate",
"Aspect": "kCur",
"Target": "kTarget",
"Table": "\"Ranged_Levelminus\"",
"Scale": "1.0000",
"Duration": "99999.0000",
"Magnitude": "1.0000",
"Delay": "2.0000",
"StackType": "kIgnore",
"Flags": "IgnoreStrength IgnoreResistance CopyBoosts DoNotTintCostume",
"Params": {
"EntCreate": {
"EntityDef": "NPC_Pets_MA_Protector_Bot",
"PriorityList": "\"Combat\""
}
}
}Effect 2 ยท EntCreate





combatlevel source> 23 > arch source> Class_Boss_Grunt eq arch source> Class_Boss_Elite eq || arch source> Class_Boss_Archvillain eq || && kHeld source> 0 <= kStunned source> 0 <= && kSleep source> 0 <= && kTerrorized source> 0 <= && &&
- Resolved effect
- โ (select an archetype)
- Attribute
- EntCreate
- Effect
- Cur
- Scale
- 1
- Magnitude
- 1.0000
- Table
- "Ranged_Levelminus"
- Target
- Target
- Duration
- 99999 sec
- Delay
- 4 sec
- Flags
- IgnoreStrength IgnoreResistance CopyBoosts DoNotTintCostume
- Parameters
- EntCreate
Raw effect fields
{
"Requires": "combatlevel source> 23 > arch source> Class_Boss_Grunt eq arch source> Class_Boss_Elite eq || arch source> Class_Boss_Archvillain eq || && kHeld source> 0 <= kStunned source> 0 <= && kSleep source> 0 <= && kTerrorized source> 0 <= && &&",
"Attrib": "kEntCreate",
"Aspect": "kCur",
"Target": "kTarget",
"Table": "\"Ranged_Levelminus\"",
"Scale": "1.0000",
"Duration": "99999.0000",
"Magnitude": "1.0000",
"Delay": "4.0000",
"StackType": "kIgnore",
"Flags": "IgnoreStrength IgnoreResistance CopyBoosts DoNotTintCostume",
"Params": {
"EntCreate": {
"EntityDef": "NPC_Pets_MA_Protector_Bot",
"PriorityList": "\"Combat\""
}
}
}