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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Event / Robot Scientist

Repair

โ€” ยท Heal

You can release a small swarm of nanites that can Repair one Robot Henchmen to full health and restores some of its Endurance. This power only works on your Robot Henchmen.

Activation Details

Modes disallowed
Available Level
12
Type
Click
Accuracy
1
Range
80 ft
Cast Time
1 sec
Cast Arcanatime
1.188 sec
Root Time
โ€”
Animation Time
1 sec
Animation Time Before Effect
0.833 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
60 sec
Endurance Cost
17.5 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
MyPet
Entities Autohit
MyPet
Target
MyPet
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Repair\"",
  "DisplayName": "\"P2303209751\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "AIGroups": "kHealAlly",
  "EntsAffected": "kMyPet",
  "EntsAutoHit": "kMyPet",
  "Target": "kMyPet",
  "Range": "80",
  "EnduranceCost": "17.5",
  "TimeToActivate": "1.00",
  "RechargeTime": "60",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Robotics_Repair.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Robotics_Repair.pfx",
  "DisplayShortHelp": "\"P4028681910\"",
  "DisplayHelp": "\"P705889423\"",
  "IconName": "\"Robotics_Repair.tga\"",
  "PointValue": "3",
  "PointMultiplier": "0.033"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท HealStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Heal
Effect
Cur
Scale
1
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Raw effect fields
{
  "Attrib": "kHeal",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท EnduranceStacks per casterPvP or PvEStacks with existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Endurance
Effect
Cur
Scale
0.25
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kEndurance",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "0.2500",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreResistance"
}