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Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Freaklok / Necrotic Detonations

Lok Reboot

AOE, Energy ยท Recovery

Enhancement Sets Allowed
Melee AoE Sets

A 'Lok Reboot' is a misleading term for this power. It was designed to siphon the energy from nearby foes with a negatively charged ion field to reboot its systems. It was a good idea, but Piecemeal's first passes at it were fundamentally incompatible with the charging methods for CMRj power sources. As a result, you are left drained and unable to recover for a short while, and the Freakling will not, in fact, reboot.

Activation Details

Available Level
1
Type
Click
Accuracy
1.3
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
1 sec
Endurance Cost
0 endurance
Attack Types
Area$1 Energy
Effect Area
AoE
Radius
25 ft
Arc
โ€”
Max Targets Hit
16
Cast When
DeadOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Lok_Reboot\"",
  "DisplayName": "\"P3520554053\"",
  "Type": "kClick",
  "Accuracy": "1.3",
  "AttackTypes": "kAOE_Attack, kEnergy_Attack",
  "AIGroups": "kPostDeath",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kCaster",
  "RechargeTime": "1",
  "EffectArea": "kSphere",
  "Radius": "25",
  "CastableAfterDeath": "kDeadOnly",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Enemies\\Freaklok\\Freaklok_LokReboot.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Enemies\\Freaklok\\Freaklok_LokReboot.pfx",
  "DisplayShortHelp": "\"9J56KKJABKV3YVB2LL4APN5W6S\"",
  "DisplayHelp": "\"P3351739807\"",
  "IconName": "\"ElectricalBolt_ShortCircuit.tga\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"P4204814252\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Activation Effects

PvP or PvEActivation100% chance
Effect 1 ยท RecoveryStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Recovery
Effect
Cur
Scale
-1
Magnitude
1.0000
Table
"Melee_EndDrain"
Target
Target
Duration
10 sec
Delay
0.5 sec
Chance
50%
Raw effect fields
{
  "Chance": "0.5000",
  "Attrib": "kRecovery",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_EndDrain\"",
  "Scale": "-1.0000",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "Delay": "0.5000",
  "StackType": "kStack"
}
Effect 2 ยท EnduranceStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Endurance
Effect
Cur
Scale
-0.35
Magnitude
1.0000
Table
"Melee_EndDrain"
Target
Target
Delay
0.5 sec
Chance
50%
Raw effect fields
{
  "Chance": "0.5000",
  "Attrib": "kEndurance",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_EndDrain\"",
  "Scale": "-0.3500",
  "Magnitude": "1.0000",
  "Delay": "0.5000",
  "StackType": "kStack"
}