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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Incarnate / Lore Pet Cimeroran Boss

Slash

Melee, Lethal, Incarnate ยท Lethal

Enhancement types allowed
Enhance AccuracyEnhance Endurance CostEnhance DamageIncarnate Lore
Enhancement Sets Allowed
Universal Damage Sets

You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.

Damage: Minor.
Recharge: Fast.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
5 ft
Cast Time
1.33 sec
Cast Arcanatime
1.584 sec
Root Time
1.33 sec
Animation Time
1.333 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
5 sec
Endurance Cost
0 endurance
Attack Types
Melee, Lethal, Incarnate
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Range
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Slash\"",
  "DisplayName": "\"P3322898677\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kMelee_Attack, kLethal_Attack, kIncarnate_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "5",
  "TimeToActivate": "1.33",
  "TimeToRoot": "1.33",
  "RechargeTime": "5",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kAccuracy_Boost, kEnduranceDiscount_Boost, kDamage_Boost, kIncarnate_Lore_Boost",
  "StrengthsDisallowed": "kRange",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Roman_Sword_HorizontialSlash.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Roman_Sword_HorizontialSlash.pfx",
  "DisplayShortHelp": "\"P1557018022\"",
  "DisplayHelp": "\"3HRFPHWTKPLAYBZX9QBP84HR6X\"",
  "IconName": "\"Sword_Slash.tga\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท LethalStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
0.8
Magnitude
1.0000
Table
"Melee_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_Damage\"",
  "Scale": "0.8000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท DefenseStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Defense
Effect
Cur
Scale
1
Magnitude
1.0000
Table
"Melee_Debuff_Def"
Target
Target
Duration
6 sec
Flags
CancelOnMiss
Raw effect fields
{
  "Attrib": "kDefense",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Debuff_Def\"",
  "Scale": "1.0000",
  "Duration": "6.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "CancelOnMiss"
}