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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Incarnate / Lore Pet Clockwork Support

Nano Repair

โ€” ยท Heal

Enhancement types allowed
Incarnate Lore

Heals a single targeted ally and heals them for additional health over time. You cannot use this power to heal yourself.

Notes: Nano Repair is unaffected by Range changes.

Recharge: Moderate.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
80 ft
Cast Time
2.27 sec
Cast Arcanatime
2.508 sec
Root Time
โ€”
Animation Time
2.267 sec
Animation Time Before Effect
0.833 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
10 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Ally (Alive)
Entities Autohit
Ally (Alive)
Target
Ally (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Range
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Nano_Repair\"",
  "DisplayName": "\"P3150032194\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AIGroups": "kHealAlly",
  "EntsAffected": "kFriend",
  "EntsAutoHit": "kFriend",
  "Target": "kFriend",
  "Range": "80",
  "TimeToActivate": "2.27",
  "RechargeTime": "10",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kIncarnate_Lore_Boost",
  "StrengthsDisallowed": "kRange",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Empathy_HEAL.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Empathy_HEAL.pfx",
  "DisplayShortHelp": "\"P4098099130\"",
  "DisplayHelp": "\"AQHAE5JSXRKKYXMDLBE32894AS\"",
  "IconName": "\"Empathy_HealOther.tga\"",
  "Cancelable": "kTrue"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท HealStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Heal
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Ranged_Heal"
Target
Target
Raw effect fields
{
  "Attrib": "kHeal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Heal\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท HealStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Heal
Effect
Absolute
Scale
0.167
Magnitude
1.0000
Table
"Ranged_Heal"
Target
Target
Duration
10.1 sec
Period
1 sec
Raw effect fields
{
  "Attrib": "kHeal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Heal\"",
  "Scale": "0.1670",
  "Duration": "10.1000",
  "Magnitude": "1.0000",
  "Period": "1.0000",
  "StackType": "kStack"
}