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Incarnate / Lore Pet Nemesis LT

Lance Rifle

AOE, Fire, Incarnate ยท Lethal

Enhancement types allowed
Enhance AccuracyEnhance Endurance CostEnhance DamageIncarnate Lore
Enhancement Sets Allowed
Ranged AoE Damage SetsUniversal Damage Sets

An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

Notes: Lance Rifle is unaffected by Range changes.

Damage: Light.
Recharge: Fast.

Activation Details

Available Level
1
Type
Click
Accuracy
1.2
Range
150 ft
Cast Time
2.17 sec
Cast Arcanatime
2.376 sec
Root Time
2.17 sec
Animation Time
2.167 sec
Animation Time Before Effect
1.5 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
4 sec
Endurance Cost
0 endurance
Attack Types
Area$1 Fire, Incarnate
Effect Area
AoE
Radius
15 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Range
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Lance_Rifle\"",
  "DisplayName": "\"P555805788\"",
  "Type": "kClick",
  "Accuracy": "1.2",
  "AttackTypes": "kAOE_Attack, kFire_Attack, kIncarnate_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "150",
  "TimeToActivate": "2.17",
  "TimeToRoot": "2.17",
  "RechargeTime": "4",
  "EffectArea": "kSphere",
  "Radius": "15",
  "BoostsAllowed": "kAccuracy_Boost, kEnduranceDiscount_Boost, kDamage_Boost, kIncarnate_Lore_Boost",
  "StrengthsDisallowed": "kRange",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Villain_Nemesis_Lance_Rifle.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Villain_Nemesis_Lance_Rifle.pfx",
  "DisplayShortHelp": "\"P963832398\"",
  "DisplayHelp": "\"XWDGPHV6U7CQWMNU7UTMBY7TXA\"",
  "IconName": "\"AssaultWeapons_SniperRifle.tga\"",
  "MaxTargetsHit": "16"
}

Effects (4)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท LethalStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
0.32
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.3200",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท FireStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Fire
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kFire",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 3 ยท KnockbackStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
โ€” (select an archetype)
Attribute
Knockback
Effect
Cur
Scale
0.7
Magnitude
1.0000
Table
"Ranged_Knockback"
Target
Target
Chance
30%
Raw effect fields
{
  "Chance": "0.3000",
  "Requires": "enttype target> critter eq",
  "Attrib": "kKnockback",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Knockback\"",
  "Scale": "0.7000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 4 ยท KnockbackStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
โ€” (select an archetype)
Attribute
Knockback
Effect
Cur
Scale
0.7
Magnitude
1.0000
Table
"Ranged_Knockback"
Target
Target
Chance
30%
Raw effect fields
{
  "Chance": "0.3000",
  "Requires": "enttype target> player eq",
  "Attrib": "kKnockback",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Knockback\"",
  "Scale": "0.7000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Suppress": "Knocked 10 WhenInactive"
}