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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Incarnate I20 / Odysseus

Crowd Control

AOE, Smashing, Incarnate ยท Smashing

You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down.

Activation Details

Available Level
1
Type
Click
Accuracy
1.2
Range
8 ft
Cast Time
2 sec
Cast Arcanatime
2.244 sec
Root Time
2 sec
Animation Time
2 sec
Animation Time Before Effect
0.9 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
12 sec
Endurance Cost
15.96 endurance
Attack Types
Area$1 Smashing, Incarnate
Effect Area
Cone
Radius
8 ft
Arc
180
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Range
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Crowd_Control\"",
  "DisplayName": "\"P1460150468\"",
  "Type": "kClick",
  "Accuracy": "1.2",
  "AttackTypes": "kAOE_Attack, kSmashing_Attack, kIncarnate_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "8",
  "EnduranceCost": "15.96",
  "TimeToActivate": "2",
  "TimeToRoot": "2",
  "RechargeTime": "12",
  "EffectArea": "kCone",
  "Radius": "8",
  "Arc": "180",
  "StrengthsDisallowed": "kRange",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Mace_Backhand_NoGeo.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Mace_Backhand_NoGeo.pfx",
  "DisplayShortHelp": "\"C6YULPF8XX72WDXX4JBMFYHJDW\"",
  "DisplayHelp": "\"5LD2BVAAVL29Y4Z4N9L5HEXCNW\"",
  "IconName": "\"Mace_CrowdControl.tga\"",
  "MaxTargetsHit": "16"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท SmashingStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Smashing
Effect
Absolute
Scale
1.61
Magnitude
1.0000
Table
"Melee_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kSmashing",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_Damage\"",
  "Scale": "1.6100",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท KnockbackStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Knockback
Effect
Cur
Scale
2
Magnitude
1.0000
Table
"Melee_Knockback"
Target
Target
Chance
60%
Raw effect fields
{
  "Chance": "0.6000",
  "Attrib": "kKnockback",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Knockback\"",
  "Scale": "2.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}