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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Incarnate I20 / Positron

Irradiate

AOE, Energy, Incarnate ยท Energy

Enhancement Sets Allowed
Melee AoE Sets

You can emit lethal amounts of radiation in all directions, damaging all nearby foes for a short time. Like other Radiation attacks, this power can bypass some of a target's defenses. Irradiate severely reduces the target's Defense. Damage: Moderate(DoT)

Activation Details

Available Level
40
Type
Click
Accuracy
1
Range
0 ft
Cast Time
1.07 sec
Cast Arcanatime
1.32 sec
Root Time
1.07 sec
Animation Time
1.067 sec
Animation Time Before Effect
1 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
8 sec
Endurance Cost
17.5 endurance
Attack Types
Area$1 Energy, Incarnate
Effect Area
AoE
Radius
20 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Irradiate\"",
  "DisplayName": "\"P3608202196\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack, kEnergy_Attack, kIncarnate_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kCaster",
  "EnduranceCost": "17.5",
  "TimeToActivate": "1.07",
  "TimeToRoot": "1.07",
  "RechargeTime": "8",
  "EffectArea": "kSphere",
  "Radius": "20",
  "VisualFX": "\"menu\\Powers\\AnimFX\\RADIATION_Burst_Irradiate.pfx\"",
  "include": "menu\\Powers\\AnimFX\\RADIATION_Burst_Irradiate.pfx",
  "DisplayShortHelp": "\"P2932091202\"",
  "DisplayHelp": "\"P2972337818\"",
  "IconName": "\"RadiationBurst_Irradiate\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"P1338093887\"",
  "DisplayTargetHelp": "\"P584783765\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
0.1
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Duration
4.6 sec
Period
0.5 sec
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.1000",
  "Duration": "4.6000",
  "Magnitude": "1.0000",
  "Period": "0.5000",
  "StackType": "kStack"
}
Effect 2 ยท DefenseStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Defense
Effect
Cur
Scale
3
Magnitude
1.0000
Table
"Ranged_Debuff_Def"
Target
Target
Duration
10 sec
Raw effect fields
{
  "Attrib": "kDefense",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Debuff_Def\"",
  "Scale": "3.0000",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}