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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Incarnate I20 / Riptide
Charged Armor
โ ยท Smashing, Lethal, Energy
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage.
Activation Details
- Available Level
- 1
- Type
- Auto
- Accuracy
- 1
- Range
- 0 ft
- Cast Time
- 0 sec
- Cast Arcanatime
- 0.132 sec
- Root Time
- โ
- Animation Time
- 1.167 sec
- Animation Time Before Effect
- 0.5 sec
- Interrupt Time
- โ
- Activate Period
- 10 sec
- Recharge Time
- 2 sec
- Endurance Cost
- 0 endurance
- Attack Types
- โ
- Effect Area
- Single Target
- Radius
- โ
- Arc
- โ
- Max Targets Hit
- 0
- Cast When
- AliveOnly
- Near Ground
- โ
- Entities Affected
- Self (Alive)
- Entities Autohit
- Self (Alive)
- Target
- Self (Alive)
- Target Requires
- โ
- Modes Required
- Modes Disallowed
- Strengths Disallowed
- Ignore Strength
- True
Raw source fields
{
"Name": "\"Charged_Armor\"",
"DisplayName": "\"P571716827\"",
"Type": "kAuto",
"Accuracy": "1",
"AIGroups": "kBuff",
"EntsAffected": "kCaster",
"EntsAutoHit": "kCaster",
"Target": "kCaster",
"RechargeTime": "2",
"ActivatePeriod": "10",
"EffectArea": "kCharacter",
"IgnoreStrength": "kTrue",
"VisualFX": "\"menu\\Powers\\AnimFX\\V_ElectricShields_ChargedArmor.pfx\"",
"include": "menu\\Powers\\AnimFX\\V_ElectricShields_ChargedArmor.pfx",
"DisplayShortHelp": "\"P3265949263\"",
"DisplayHelp": "\"P2102775189\"",
"DisplayAttackerHit": "\"P782710974\"",
"IconName": "\"ElectricArmor_SelfBuffDefensePhysical.tga\""
}Effects (1)
Effect 1 ยท Smashing, Lethal, Energy



- Resolved effect
- โ (select an archetype)
- Attribute
- Smashing, Lethal, Energy
- Effect
- Res
- Scale
- 3.5
- Magnitude
- 1.0000
- Table
- "Melee_Res_Dmg"
- Target
- Self
- Duration
- 10.25 sec
- Flags
- IgnoreResistance
Raw effect fields
{
"Attrib": "kSmashing kLethal kEnergy",
"Aspect": "kRes",
"Target": "kSelf",
"Table": "\"Melee_Res_Dmg\"",
"Scale": "3.5000",
"Duration": "10.2500",
"Magnitude": "1.0000",
"StackType": "kReplace",
"CancelEvents": "Stunned Held Sleep",
"Flags": "IgnoreResistance"
}