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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Incarnate I20 / Riptide
Conductive Shield
โ ยท Fire, Cold, Energy
When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistant to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage.
Activation Details
- Available Level
- 1
- Type
- Auto
- Accuracy
- 1
- Range
- 0 ft
- Cast Time
- 0 sec
- Cast Arcanatime
- 0.132 sec
- Root Time
- โ
- Animation Time
- 1.167 sec
- Animation Time Before Effect
- 0.5 sec
- Interrupt Time
- โ
- Activate Period
- 10 sec
- Recharge Time
- 2 sec
- Endurance Cost
- 0 endurance
- Attack Types
- โ
- Effect Area
- Single Target
- Radius
- โ
- Arc
- โ
- Max Targets Hit
- 0
- Cast When
- AliveOnly
- Near Ground
- โ
- Entities Affected
- Self (Alive)
- Entities Autohit
- Self (Alive)
- Target
- Self (Alive)
- Target Requires
- โ
- Modes Required
- Modes Disallowed
- Strengths Disallowed
- Ignore Strength
- True
Raw source fields
{
"Name": "\"Conductive_Shield\"",
"DisplayName": "\"P2907200529\"",
"Type": "kAuto",
"Accuracy": "1",
"AIGroups": "kBuff",
"EntsAffected": "kCaster",
"EntsAutoHit": "kCaster",
"Target": "kCaster",
"RechargeTime": "2",
"ActivatePeriod": "10",
"EffectArea": "kCharacter",
"IgnoreStrength": "kTrue",
"VisualFX": "\"menu\\Powers\\AnimFX\\V_ElectricShields_ConductiveShield.pfx\"",
"include": "menu\\Powers\\AnimFX\\V_ElectricShields_ConductiveShield.pfx",
"DisplayShortHelp": "\"P1469679171\"",
"DisplayHelp": "\"P3674595948\"",
"DisplayAttackerHit": "\"P1256776711\"",
"IconName": "\"ElectricArmor_SelfResistElements.tga\""
}Effects (2)
Effect 1 ยท Fire, Cold, Energy



- Resolved effect
- โ (select an archetype)
- Attribute
- Fire, Cold, Energy
- Effect
- Res
- Scale
- 3.5
- Magnitude
- 1.0000
- Table
- "Melee_Res_Dmg"
- Target
- Self
- Duration
- 10.25 sec
- Flags
- IgnoreResistance
Raw effect fields
{
"Attrib": "kFire kCold kEnergy",
"Aspect": "kRes",
"Target": "kSelf",
"Table": "\"Melee_Res_Dmg\"",
"Scale": "3.5000",
"Duration": "10.2500",
"Magnitude": "1.0000",
"StackType": "kReplace",
"CancelEvents": "Stunned Held Sleep",
"Flags": "IgnoreResistance"
}Effect 2 ยท Negative Energy



- Resolved effect
- โ (select an archetype)
- Attribute
- Negative Energy
- Effect
- Res
- Scale
- 2
- Magnitude
- 1.0000
- Table
- "Melee_Res_Dmg"
- Target
- Self
- Duration
- 10.25 sec
- Flags
- IgnoreResistance
Raw effect fields
{
"Attrib": "kNegative_Energy",
"Aspect": "kRes",
"Target": "kSelf",
"Table": "\"Melee_Res_Dmg\"",
"Scale": "2.0000",
"Duration": "10.2500",
"Magnitude": "1.0000",
"StackType": "kReplace",
"CancelEvents": "Stunned Held Sleep",
"Flags": "IgnoreResistance"
}