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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Incarnate I20 / Riptide

Electric Fence

Ranged, Energy, Incarnate ยท Energy

Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay. Damage: Minor(DoT)

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
50 ft
Cast Time
1.17 sec
Cast Arcanatime
1.32 sec
Root Time
1.17 sec
Animation Time
1.167 sec
Animation Time Before Effect
0.767 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
12 sec
Endurance Cost
10.5 endurance
Attack Types
Ranged, Energy, Incarnate
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Electric_Fence\"",
  "DisplayName": "\"P1082437617\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kRanged_Attack, kEnergy_Attack, kIncarnate_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "50",
  "EnduranceCost": "10.5",
  "TimeToActivate": "1.17",
  "TimeToRoot": "1.17",
  "RechargeTime": "12",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\ElectricalMelee_ElectricShackles.pfx\"",
  "include": "menu\\Powers\\AnimFX\\ElectricalMelee_ElectricShackles.pfx",
  "DisplayShortHelp": "\"P3536834546\"",
  "DisplayHelp": "\"P3612448953\"",
  "IconName": "\"ElectricityManipulation_ElectricFence.tga\"",
  "DisplayTargetShortHelp": "\"P368684123\"",
  "DisplayTargetHelp": "\"P3462979101\""
}

Effects (5)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
0.2
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Duration
8.2 sec
Period
2 sec
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.2000",
  "Duration": "8.2000",
  "Magnitude": "1.0000",
  "Period": "2.0000",
  "StackType": "kStack"
}
Effect 2 ยท ImmobilizedStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Immobilized
Effect
Cur
Scale
15
Magnitude
3.0000
Table
"Ranged_Immobilize"
Target
Target
Raw effect fields
{
  "Attrib": "kImmobilized",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Ranged_Immobilize\"",
  "Scale": "15.0000",
  "Magnitude": "3.0000",
  "StackType": "kStack"
}
Effect 3 ยท EnduranceStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Endurance
Effect
Cur
Scale
-0.028
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Duration
6.2 sec
Period
2 sec
Raw effect fields
{
  "Attrib": "kEndurance",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "-0.0280",
  "Duration": "6.2000",
  "Magnitude": "1.0000",
  "Period": "2.0000",
  "StackType": "kStack"
}
Effect 4 ยท Knockup, KnockbackStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Knockup, Knockback
Effect
Res
Scale
100
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Duration
15 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kKnockup kKnockback",
  "Aspect": "kRes",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "100.0000",
  "Duration": "15.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreStrength IgnoreResistance"
}
Effect 5 ยท RecoveryStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Recovery
Effect
Cur
Scale
-1
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Duration
2 sec
Chance
20%
Raw effect fields
{
  "Chance": "0.2000",
  "Attrib": "kRecovery",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "-1.0000",
  "Duration": "2.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}