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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Inherent / Inherent

Android Form

โ€” ยท Heal

Hyper-Advanced Clockwork have three modes of Operation: Standard, Offensive Mode or Defensive Mode. These are controlled by a pair of Toggle powers. When neither is engaged, the HAC uses standard modifiers, which favor Buff, Debuff and Movement powers. If the Offense Mode toggle is engaged, then the focus shifts, becoming weaker to Buff, Debuff and Movement values, but Recharge, To Hit and Damage are increased. In Defensive Mode, the ATmods shift, becoming weaker to Buff, Debuff and Movement values, but stronger to Damage Resistances, Status changes and Regeneration. HAC's are harder to heal and are vulnerable to Electro-Magnetic effects.

Activation Details

Available Level
1
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
99999 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
True
Raw source fields
{
  "Name": "\"HAC__Standard\"",
  "DisplayName": "\"P1113037715\"",
  "BuyRequires": "$archetype @Class_Hyper-Advanced_Clockwork ==",
  "ActivateRequires": "$archetype @Class_Hyper-Advanced_Clockwork ==",
  "Type": "kAuto",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "ActivatePeriod": "99999",
  "EffectArea": "kCharacter",
  "IgnoreStrength": "kTrue",
  "DisplayShortHelp": "\"P3259479081\"",
  "DisplayHelp": "\"P2611341664\"",
  "IconName": "\"Inherent_BuffEffects.tga\"",
  "ShowInManage": "kFalse",
  "MaxBoosts": "0"
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท HealStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Heal
Effect
Res
Scale
0.25
Table
"Melee_Ones"
Target
Self
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kHeal",
  "Aspect": "kRes",
  "ApplicationType": "kOnActivate",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "0.2500",
  "Duration": "kUntilShutOff",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance"
}