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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Magisterium / Chimera

Master Shot

Ranged, Lethal

A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage. Note that Master Shot is unaffected by Recharge Time changes. Damage: Minor

Activation Details

Available Level
1
Type
Click
Accuracy
1.155
Range
5 ft
Cast Time
2 sec
Cast Arcanatime
2.244 sec
Root Time
2 sec
Animation Time
2 sec
Animation Time Before Effect
1.8 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
22 sec
Endurance Cost
4.76 endurance
Attack Types
Ranged, Lethal
Effect Area
AoE
Radius
5000 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
RechargeTime
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Master_Shot\"",
  "DisplayName": "\"P3718181413\"",
  "Type": "kClick",
  "Accuracy": "1.155",
  "AttackTypes": "kRanged_Attack, kLethal_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kCaster",
  "Range": "5",
  "EnduranceCost": "4.76",
  "PreferenceMultiplier": "-1",
  "TimeToActivate": "2",
  "TimeToRoot": "2",
  "RechargeTime": "22",
  "EffectArea": "kSphere",
  "Radius": "5000",
  "StrengthsDisallowed": "kRechargeTime",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Archery_Rain_Arrows_NoGeo.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Archery_Rain_Arrows_NoGeo.pfx",
  "DisplayShortHelp": "\"P1884795216\"",
  "DisplayHelp": "\"P3460556776\"",
  "IconName": "\"Archery_QuickArrow.tga\"",
  "MaxTargetsHit": "16"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (2)

Redirect to Magisterium.Chimera_Redirect.Rain_of_Arrows

When kInfected_02 source.mode? !

Raw redirect fields
{
  "Power": "Magisterium.Chimera_Redirect.Rain_of_Arrows",
  "Requires": "kInfected_02 source.mode? !"
}

Redirect to Magisterium.Chimera_Redirect.Teleport_Arrows

When kInfected_02 source.mode?

Raw redirect fields
{
  "Power": "Magisterium.Chimera_Redirect.Teleport_Arrows",
  "Requires": "kInfected_02 source.mode?"
}