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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Midnight Squad / Lady Jane

Weave

โ€” ยท Ranged, Melee, AOE, Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic

While active, you bob and weave, increasing your Defense to all attacks, as well as your resistance to Immobilize. You must be at least level 20 and have two other Fighting Powers before selecting Weave.

Activation Details

Available Level
20
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
99999 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Weave\"",
  "DisplayName": "\"P1296107847\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "ActivatePeriod": "99999",
  "EffectArea": "kCharacter",
  "DisplayShortHelp": "\"P476897422\"",
  "DisplayHelp": "\"P3542061874\"",
  "DisplayAttackerHit": "\"P3153274400\"",
  "DisplayPowerDefenseFloat": "\"P2514521623\"",
  "IconName": "\"Fighting_Weave.tga\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Ranged, Melee, AOE, Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, ToxicStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Ranged, Melee, AOE, Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic
Effect
Cur
Scale
0.5
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kRanged_Attack kMelee_Attack kAOE_Attack kSmashing_Attack kLethal_Attack kFire_Attack kCold_Attack kEnergy_Attack kNegative_Energy_Attack kPsionic_Attack kToxic_Attack",
  "Aspect": "kCur",
  "ApplicationType": "kOnActivate",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "0.5000",
  "Duration": "kUntilShutOff",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}
Effect 2 ยท ImmobilizedStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Immobilized
Effect
Res
Scale
1.75
Magnitude
1.0000
Table
"Melee_Res_Boolean"
Target
Self
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kImmobilized",
  "Aspect": "kRes",
  "ApplicationType": "kOnActivate",
  "Target": "kSelf",
  "Table": "\"Melee_Res_Boolean\"",
  "Scale": "1.7500",
  "Duration": "kUntilShutOff",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}