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Effect highlight & ring legend
Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Midnight Squad / Living Armor
Deflection
โ ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy
Your mastery of the shield allows you to easily deflect physical attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to most types of attacks and is protected from most types of status effects.
Activation Details
- Available Level
- 1
- Type
- Toggle
- Accuracy
- 1
- Range
- 0 ft
- Cast Time
- 0.73 sec
- Cast Arcanatime
- 0.924 sec
- Root Time
- โ
- Animation Time
- 1.167 sec
- Animation Time Before Effect
- 0.5 sec
- Interrupt Time
- โ
- Activate Period
- 0.5 sec
- Recharge Time
- 4 sec
- Endurance Cost
- 0.14 endurance
- Attack Types
- โ
- Effect Area
- Single Target
- Radius
- โ
- Arc
- โ
- Max Targets Hit
- 0
- Cast When
- AliveOnly
- Near Ground
- โ
- Entities Affected
- Self (Alive)
- Entities Autohit
- Self (Alive)
- Target
- Self (Alive)
- Target Requires
- โ
- Modes Required
- Modes Disallowed
- Strengths Disallowed
- Ignore Strength
- True
Raw source fields
{
"Name": "\"Energized_Shield\"",
"DisplayName": "\"P1428351949\"",
"Type": "kToggle",
"Accuracy": "1",
"AIGroups": "kBuff",
"EntsAffected": "kCaster",
"EntsAutoHit": "kCaster",
"Target": "kCaster",
"EnduranceCost": "0.14",
"TimeToActivate": "0.73",
"RechargeTime": "4",
"ActivatePeriod": "0.5",
"EffectArea": "kCharacter",
"IgnoreStrength": "kTrue",
"VisualFX": "\"menu\\Powers\\AnimFX\\Roman_Shield.pfx\"",
"include": "menu\\Powers\\AnimFX\\Roman_Shield.pfx",
"DisplayShortHelp": "\"MWHHEPNN4A45YPZS4G3ES3HDNA\"",
"DisplayHelp": "\"UPQACGACRQMKYHX6R2P6UKH26Q\"",
"DisplayAttackerHit": "\"5K3F49FSURFQY6LHN6X7FY8QFQ\"",
"DisplayPowerDefenseFloat": "\"P367579676\"",
"IconName": "\"ShieldDefense_ActiveDefense.tga\""
}Effects (3)
Effect 1 ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy




- Resolved effect
- โ (select an archetype)
- Attribute
- Smashing, Lethal, Fire, Cold, Energy, Negative Energy
- Effect
- Cur
- Scale
- 1.5
- Magnitude
- 1.0000
- Table
- "Melee_Buff_Def"
- Target
- Self
- Duration
- 0.75 sec
- Flags
- IgnoreStrength IgnoreResistance
Raw effect fields
{
"Attrib": "kSmashing_Attack kLethal_Attack kFire_Attack kCold_Attack kEnergy_Attack kNegative_Energy_Attack",
"Aspect": "kCur",
"Target": "kSelf",
"Table": "\"Melee_Buff_Def\"",
"Scale": "1.5000",
"Duration": "0.7500",
"Magnitude": "1.0000",
"StackType": "kReplace",
"Flags": "IgnoreStrength IgnoreResistance"
}Effect 2 ยท Defense



- Resolved effect
- โ (select an archetype)
- Attribute
- Defense
- Effect
- Res
- Scale
- 1
- Magnitude
- 1.0000
- Table
- "Melee_Res_Boolean"
- Target
- Self
- Duration
- 0.75 sec
- Flags
- IgnoreResistance
Raw effect fields
{
"Attrib": "kDefense",
"Aspect": "kRes",
"Target": "kSelf",
"Table": "\"Melee_Res_Boolean\"",
"Scale": "1.0000",
"Duration": "0.7500",
"Magnitude": "1.0000",
"StackType": "kReplace",
"Flags": "IgnoreResistance"
}Effect 3 ยท Confused, Terrorized, Held, Immobilized, Stunned, Sleep, Knockup, Knockback, Repel




- Resolved effect
- โ (select an archetype)
- Attribute
- Confused, Terrorized, Held, Immobilized, Stunned, Sleep, Knockup, Knockback, Repel
- Effect
- Cur
- Scale
- -3
- Magnitude
- 1.0000
- Table
- "Melee_Ones"
- Target
- Self
- Duration
- 0.75 sec
- Flags
- IgnoreStrength IgnoreResistance
Raw effect fields
{
"Attrib": "kConfused kTerrorized kHeld kImmobilized kStunned kSleep kKnockup kKnockback kRepel",
"Aspect": "kCur",
"Target": "kSelf",
"Table": "\"Melee_Ones\"",
"Scale": "-3.0000",
"Duration": "0.7500",
"Magnitude": "1.0000",
"StackType": "kReplace",
"Flags": "IgnoreStrength IgnoreResistance"
}