OPEN BETA 26,766 powers
Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

MindsOfMayhem / Babbage

Shock

Ranged, Energy ยท Energy

You shock your opponent with a massive burst of electricty. This causes instant energy damage, as well as energy damage over time, and drains the target's endurance.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
100 ft
Cast Time
2.17 sec
Cast Arcanatime
2.376 sec
Root Time
2.17 sec
Animation Time
2.167 sec
Animation Time Before Effect
0.967 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
10 sec
Endurance Cost
0 endurance
Attack Types
Ranged, Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Shock\"",
  "DisplayName": "\"P2419626307\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kRanged_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "100",
  "TimeToActivate": "2.17",
  "TimeToRoot": "2.17",
  "RechargeTime": "10",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Electrical_Bolt_Jacobs_Cage.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Electrical_Bolt_Jacobs_Cage.pfx",
  "DisplayShortHelp": "\"P2883305980\"",
  "DisplayHelp": "\"P4277560261\"",
  "IconName": "\"ElectricalBolt_TelsaCage.tga\"",
  "DisplayTargetShortHelp": "\"P3976867502\"",
  "DisplayTargetHelp": "\"P848687842\""
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
0.8
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.8000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
0.2
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Duration
3.1 sec
Period
0.6 sec
Delay
0.5 sec
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.2000",
  "Duration": "3.1000",
  "Magnitude": "1.0000",
  "Delay": "0.5000",
  "Period": "0.6000",
  "StackType": "kStack"
}
Effect 3 ยท EnduranceStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Endurance
Effect
Absolute
Scale
-5
Magnitude
1.0000
Table
"Ranged_EndDrain"
Target
Target
Raw effect fields
{
  "Attrib": "kEndurance",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_EndDrain\"",
  "Scale": "-5.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}