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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Attacks / Archery

Explosive Arrow

AOE, Fire ยท Fire

You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back. Damage: Moderate

Activation Details

Available Level
12
Type
Click
Accuracy
1.155
Range
80 ft
Cast Time
1 sec
Cast Arcanatime
1.188 sec
Root Time
1 sec
Animation Time
1 sec
Animation Time Before Effect
0.8 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
8 sec
Endurance Cost
20.44 endurance
Attack Types
Area$1 Fire
Effect Area
AoE
Radius
15 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Explosive_Arrow\"",
  "DisplayName": "\"P628004273\"",
  "Type": "kClick",
  "Accuracy": "1.155",
  "AttackTypes": "kAOE_Attack, kFire_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "20.44",
  "PreferenceMultiplier": "3",
  "DontSetStance": "1",
  "TimeToActivate": "1",
  "TimeToRoot": "1",
  "RechargeTime": "8",
  "EffectArea": "kSphere",
  "Radius": "15",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Archery_Exploding_Arrow_NoGeo.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Archery_Exploding_Arrow_NoGeo.pfx",
  "DisplayShortHelp": "\"P3668566040\"",
  "DisplayHelp": "\"P1058676805\"",
  "IconName": "\"Archery_ExplodingArrow.tga\"",
  "MaxTargetsHit": "16",
  "PointValue": "29"
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท FireStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Fire
Effect
Absolute
Scale
0.45
Magnitude
1.0000
Table
"Ranged_Tempdamage"
Target
Target
Raw effect fields
{
  "Attrib": "kFire",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Tempdamage\"",
  "Scale": "0.4500",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท LethalStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
0.45
Magnitude
1.0000
Table
"Ranged_Tempdamage"
Target
Target
Raw effect fields
{
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Tempdamage\"",
  "Scale": "0.4500",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 3 ยท KnockbackStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Knockback
Effect
Cur
Scale
2
Magnitude
1.0000
Table
"Ranged_Knockback"
Target
Target
Chance
50%
Raw effect fields
{
  "Chance": "0.5000",
  "Attrib": "kKnockback",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Knockback\"",
  "Scale": "2.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}