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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Attacks / Arsenal Assault
Buckshot
AOE, Lethal ยท Lethal
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.
Activation Details
- Available Level
- 2
- Type
- Click
- Accuracy
- 1.05
- Range
- 80 ft
- Cast Time
- 0.9 sec
- Cast Arcanatime
- 1.056 sec
- Root Time
- 0.9 sec
- Animation Time
- 0.9 sec
- Animation Time Before Effect
- 0.233 sec
- Interrupt Time
- โ
- Activate Period
- 0 sec
- Recharge Time
- 4 sec
- Endurance Cost
- 13.72 endurance
- Attack Types
- Area$1 Lethal
- Effect Area
- Cone
- Radius
- 80 ft
- Arc
- 30
- Max Targets Hit
- 10
- Cast When
- AliveOnly
- Near Ground
- โ
- Entities Affected
- Foe (Alive)
- Entities Autohit
- โ
- Target
- Foe (Alive)
- Target Requires
- โ
- Modes Required
- Modes Disallowed
- Strengths Disallowed
- Ignore Strength
- โ
Raw source fields
{
"Name": "\"Buckshot\"",
"DisplayName": "\"P1510705530\"",
"Type": "kClick",
"Accuracy": "1.05",
"AttackTypes": "kAOE_Attack, kLethal_Attack",
"EntsAffected": "kFoe",
"EntsAutoHit": "kNone",
"Target": "kFoe",
"Range": "80",
"EnduranceCost": "13.72",
"PreferenceMultiplier": "4",
"TimeToActivate": "0.9",
"TimeToRoot": "0.9",
"RechargeTime": "4",
"EffectArea": "kCone",
"Radius": "80",
"Arc": "30",
"VisualFX": "\"menu\\Powers\\AnimFX\\AssaultWep_AR_Player_Buckshot_NoGeo.pfx\"",
"include": "menu\\Powers\\AnimFX\\AssaultWep_AR_Player_Buckshot_NoGeo.pfx",
"DisplayShortHelp": "\"SFUNKWQCG8Q6WDLNA8B7MP5D4S\"",
"DisplayHelp": "\"NWBLRMBEATNCYZZCVELGGKUS7Q\"",
"IconName": "\"AssaultWeapons_ShotgunBuckShot.tga\"",
"MaxTargetsHit": "10",
"PointValue": "22"
}Effects (2)
Effect 1 ยท Lethal


- Resolved effect
- โ (select an archetype)
- Attribute
- Lethal
- Effect
- Absolute
- Scale
- 0.91
- Magnitude
- 1.0000
- Table
- "Ranged_TempDamage"
- Target
- Target
Raw effect fields
{
"Attrib": "kLethal",
"Aspect": "kAbs",
"Target": "kTarget",
"Table": "\"Ranged_TempDamage\"",
"Scale": "0.9100",
"Magnitude": "1.0000",
"StackType": "kStack"
}Effect 2 ยท Knockback


- Resolved effect
- โ (select an archetype)
- Attribute
- Knockback
- Effect
- Cur
- Scale
- 0.75
- Magnitude
- 1.0000
- Table
- "Ranged_Knockback"
- Target
- Target
Raw effect fields
{
"Attrib": "kKnockback",
"Aspect": "kCur",
"Target": "kTarget",
"Table": "\"Ranged_Knockback\"",
"Scale": "0.7500",
"Magnitude": "1.0000",
"StackType": "kStack"
}