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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Attacks / Arsenal Assault

Sniper Rifle

Ranged, Lethal ยท Lethal

Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, so this attack can be interrupted.

Activation Details

Available Level
26
Type
Click
Accuracy
1.05
Range
80 ft
Cast Time
1.17 sec
Cast Arcanatime
1.32 sec
Root Time
1.17 sec
Animation Time
1.167 sec
Animation Time Before Effect
1 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
10 sec
Endurance Cost
24.92 endurance
Attack Types
Ranged, Lethal
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Sniper_Rifle\"",
  "DisplayName": "\"P3081000933\"",
  "Type": "kClick",
  "Accuracy": "1.05",
  "AttackTypes": "kRanged_Attack, kLethal_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "24.92",
  "PreferenceMultiplier": "20",
  "TimeToActivate": "1.17",
  "TimeToRoot": "1.17",
  "RechargeTime": "10",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\AssaultWep_AR_Player_Sniper_Quick.pfx\"",
  "include": "menu\\Powers\\AnimFX\\AssaultWep_AR_Player_Sniper_Quick.pfx",
  "DisplayShortHelp": "\"GBWXVQXE9NB2Y6L8GHKNT6AR6S\"",
  "DisplayHelp": "\"5NYNJL36XVSUY4VN8DYS6BBCNS\"",
  "IconName": "\"AssaultWeapons_SniperRifle.tga\"",
  "PointValue": "113"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท LethalStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
3.56
Magnitude
1.0000
Table
"Ranged_TempDamage"
Target
Target
Raw effect fields
{
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_TempDamage\"",
  "Scale": "3.5600",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท KnockbackStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Knockback
Effect
Cur
Scale
0.7
Magnitude
1.0000
Table
"Ranged_Knockback"
Target
Target
Raw effect fields
{
  "Attrib": "kKnockback",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Knockback\"",
  "Scale": "0.7000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}