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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Attacks / Beam Rifle

Single Shot

Ranged, Energy ยท Energy

You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from Disintegrate, Single Shot will reduce the target's regeneration rate slightly.

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
1.05
Range
80 ft
Cast Time
1 sec
Cast Arcanatime
1.188 sec
Root Time
1 sec
Animation Time
1 sec
Animation Time Before Effect
0.433 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
4 sec
Endurance Cost
5.2 endurance
Attack Types
Ranged, Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Single_Shot\"",
  "DisplayName": "\"P372881666\"",
  "BuyRequires": "Mission_Maker_Secondary.Beam_Rifle !",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1.05",
  "AttackTypes": "kRanged_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "5.2",
  "TimeToActivate": "1",
  "TimeToRoot": "1",
  "RechargeTime": "4",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFx\\BeamRifle_SingleShot.pfx\"",
  "include": "menu\\Powers\\AnimFx\\BeamRifle_SingleShot.pfx",
  "DisplayShortHelp": "\"GG2J9VNZ9NV9YNX75SHXMS8U4S\"",
  "DisplayHelp": "\"LQ8ZM68G96E3YYNDALEJAGT25A\"",
  "IconName": "\"BeamRifle_SingleShot.tga\"",
  "PointValue": "66"
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Ranged_TempDamage"
Target
Target
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_TempDamage\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท KnockbackStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Knockback
Effect
Cur
Scale
0.67
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Chance
20%
Raw effect fields
{
  "Chance": "0.2000",
  "Attrib": "kKnockback",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "0.6700",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 3 ยท RegenerationStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boosts

Temporary_Powers.Temporary_Powers.Beam_Rifle_Debuff target.ownPower?

Resolved effect
โ€” (select an archetype)
Attribute
Regeneration
Effect
Cur
Scale
-0.75
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Duration
10 sec
Flags
IgnoreStrength
Raw effect fields
{
  "Requires": "Temporary_Powers.Temporary_Powers.Beam_Rifle_Debuff target.ownPower?",
  "Attrib": "kRegeneration",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "-0.7500",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength"
}