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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Attacks / Dark Melee

Gloom

Ranged, Negative Energy ยท Negative Energy

Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. Damage: High(DoT)

Activation Details

Available Level
2
Type
Click
Accuracy
1
Range
80 ft
Cast Time
1.1 sec
Cast Arcanatime
1.32 sec
Root Time
1.1 sec
Animation Time
1.1 sec
Animation Time Before Effect
0.833 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
4 sec
Endurance Cost
11.48 endurance
Attack Types
Ranged, Negative Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Gloom\"",
  "DisplayName": "\"P3488406895\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kRanged_Attack, kNegative_Energy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "11.48",
  "PreferenceMultiplier": "8",
  "TimeToActivate": "1.1",
  "TimeToRoot": "1.1",
  "RechargeTime": "4",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\DARKNESS_CONTROL_Soul_Drain.pfx\"",
  "include": "menu\\Powers\\AnimFX\\DARKNESS_CONTROL_Soul_Drain.pfx",
  "DisplayShortHelp": "\"P3073397977\"",
  "DisplayHelp": "\"P300402297\"",
  "IconName": "\"DarkCast_SoulDrain.tga\"",
  "DisplayTargetShortHelp": "\"P3589074085\"",
  "DisplayTargetHelp": "\"P4275364033\"",
  "PointValue": "91"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Negative EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Negative Energy
Effect
Absolute
Scale
0.22
Magnitude
1.0000
Table
"Ranged_Tempdamage"
Target
Target
Duration
3.6 sec
Period
0.5 sec
Raw effect fields
{
  "Attrib": "kNegative_Energy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Tempdamage\"",
  "Scale": "0.2200",
  "Duration": "3.6000",
  "Magnitude": "1.0000",
  "Period": "0.5000",
  "StackType": "kStack"
}
Effect 2 ยท ToHitStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
ToHit
Effect
Cur
Scale
0.75
Magnitude
1.0000
Table
"Ranged_DeBuff_ToHit"
Target
Target
Duration
10 sec
Raw effect fields
{
  "Attrib": "kToHit",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_DeBuff_ToHit\"",
  "Scale": "0.7500",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}