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Mission Maker Attacks / Energy Melee

Energy Transfer

Melee, Energy

Mastery of Energy Melee culminates with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target. This power will execute extremely quickly if under Energy Focus mode. Damage: Extreme

Activation Details

Available Level
32
Type
Click
Accuracy
1.2
Range
5 ft
Cast Time
2.67 sec
Cast Arcanatime
2.904 sec
Root Time
2.67 sec
Animation Time
2.667 sec
Animation Time Before Effect
2.2 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
5 sec
Endurance Cost
0 endurance
Attack Types
Melee, Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Range
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Energy_Transfer\"",
  "DisplayName": "\"P2674318123\"",
  "Type": "kClick",
  "Accuracy": "1.2",
  "AttackTypes": "kMelee_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "5",
  "PreferenceMultiplier": "20",
  "DontSetStance": "1",
  "TimeToActivate": "2.67",
  "TimeToRoot": "2.67",
  "RechargeTime": "5",
  "EffectArea": "kCharacter",
  "StrengthsDisallowed": "kRange",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Player_Energy_Melee_EnergyTransfer.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Player_Energy_Melee_EnergyTransfer.pfx",
  "DisplayShortHelp": "\"743KQH9C7DAQYZVBFDW7UL3TWW\"",
  "DisplayHelp": "\"P282725785\"",
  "IconName": "\"PowerPunch_EnergyTransfer.tga\"",
  "DisplayTargetShortHelp": "\"P2848422893\"",
  "DisplayTargetHelp": "\"P2366756416\"",
  "PointValue": "115"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (2)

Redirect to Redirects.Energy_Melee.Energy_Transfer_Critter_Fast

When Redirects.Energy_Melee.Energy_Store source.ownPower? !

Raw redirect fields
{
  "Power": "Redirects.Energy_Melee.Energy_Transfer_Critter_Fast",
  "Requires": "Redirects.Energy_Melee.Energy_Store source.ownPower? !"
}

Redirect to Redirects.Energy_Melee.Energy_Transfer_Critter_Slow

When Redirects.Energy_Melee.Energy_Store source.ownPower? !

Raw redirect fields
{
  "Power": "Redirects.Energy_Melee.Energy_Transfer_Critter_Slow",
  "Requires": "Redirects.Energy_Melee.Energy_Store source.ownPower? !"
}