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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Attacks / Radiation Blast

Proton Volley

Ranged, Energy ยท Energy

Hurls a volley of alpha particles over an extremely long range. Proton Volley can bypass some of a target's defenses and reduce the target's Defense. This is a sniper attack, and is best fired from a distance as it can be interrupted. Damage: Superior

Activation Details

Available Level
8
Type
Click
Accuracy
1.2
Range
150 ft
Cast Time
3.33 sec
Cast Arcanatime
3.564 sec
Root Time
3.33 sec
Animation Time
3.333 sec
Animation Time Before Effect
2 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
6 sec
Endurance Cost
19.32 endurance
Attack Types
Ranged, Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Proton_Volley\"",
  "DisplayName": "\"P3151809303\"",
  "Type": "kClick",
  "Accuracy": "1.2",
  "AttackTypes": "kRanged_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "150",
  "EnduranceCost": "19.32",
  "PreferenceMultiplier": "12",
  "TimeToActivate": "3.33",
  "TimeToRoot": "3.33",
  "RechargeTime": "6",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu/Powers/AnimFX/MA_RadiationBlast_ProtonVolley.PFX\"",
  "include": "menu/Powers/AnimFX/MA_RadiationBlast_ProtonVolley.PFX",
  "DisplayShortHelp": "\"P1773753647\"",
  "DisplayHelp": "\"P4057855013\"",
  "IconName": "\"RadiationBurst_ProtonVolley\"",
  "DisplayTargetShortHelp": "\"P373215750\"",
  "DisplayTargetHelp": "\"P1072986576\"",
  "PointValue": "103"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
2.28
Magnitude
1.0000
Table
"Ranged_TempDamage"
Target
Target
Duration
1.6 sec
Period
0.5 sec
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Type": "kExpression",
  "Target": "kTarget",
  "Table": "\"Ranged_TempDamage\"",
  "Scale": "2.2800",
  "Duration": "1.6000",
  "MagnitudeExpr": "cur.kToHit source> 0.75 - 0.22 / -1.0 1.0 minmax 0.210526316 * 1 + @StdResult * 4 /",
  "Magnitude": "1.0000",
  "Period": "0.5000",
  "StackType": "kStack"
}
Effect 2 ยท DefenseStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Defense
Effect
Cur
Scale
3
Magnitude
1.0000
Table
"Ranged_Debuff_Def"
Target
Target
Duration
12 sec
Flags
CancelOnMiss
Raw effect fields
{
  "Attrib": "kDefense",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Debuff_Def\"",
  "Scale": "3.0000",
  "Duration": "12.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "CancelOnMiss"
}