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Mission Maker Attacks / Radiation Melee

Irradiated Ground

AOE, Toxic

Enhancement Sets Allowed
Melee AoE Sets

While active you will scorch the earth beneath you leaving toxic clouds of radioactive gas in your wake. Foes that enter these clouds will suffer Minor Toxic damage, have their defense reduced and also have a tiny chance of being Contaminated. Hitting Contaminated foes with single target Radiation Melee powers cause a small burst of damage to foes near the target.

Damage: Minor.
Recharge: Fast.

Activation Details

Available Level
18
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
2.033 sec
Animation Time Before Effect
0.767 sec
Interrupt Time
โ€”
Activate Period
5 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
Area$1 Toxic
Effect Area
AoE
Radius
8 ft
Arc
โ€”
Max Targets Hit
10
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Irradiated_Ground\"",
  "DisplayName": "\"P2615246092\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack, kToxic_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kCaster",
  "ActivatePeriod": "5",
  "EffectArea": "kSphere",
  "Radius": "8",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\RadiationMelee_IrradiatedGround.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\RadiationMelee_IrradiatedGround.PFX",
  "DisplayShortHelp": "\"P2676578808\"",
  "DisplayHelp": "\"T9CHGZ6U7ZWUY5Z6T7CLEASHRZ\"",
  "IconName": "\"RadiationMelee_IrradiatedGround.tga\"",
  "MaxTargetsHit": "10",
  "PointValue": "39"
}

Effects (0)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Activation Effects

PvP or PvEActivation100% chance

RequirementkHeld source> 0 <= kStunned source> 0 <= && kSleep source> 0 <= &&

  • EffectStacks per casterEntCreate ยท Cur ยท Scale -1.0000Boosts are copied to the entity

No effect blocks were found in the imported definition.