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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Attacks / Savage Assault

Blood Craze

โ€” ยท Heal

You go into a blood craze, making you quickly shrug aside some of the damage received. Blood Craze will immediately heal you for a small amount and cause you to heal for a moderate amount of health over time.

Activation Details

Modes disallowed
Available Level
18
Type
Click
Accuracy
1
Range
0 ft
Cast Time
2 sec
Cast Arcanatime
2.244 sec
Root Time
โ€”
Animation Time
2 sec
Animation Time Before Effect
1 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
90 sec
Endurance Cost
7 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Blood_Craze\"",
  "DisplayName": "\"P2739178412\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "AIGroups": "kHealSelf",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "EnduranceCost": "7",
  "TimeToActivate": "2",
  "RechargeTime": "90",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu/Powers/AnimFX/PlayerPowers/SavageMelee_BloodThirst.pfx\"",
  "include": "menu/Powers/AnimFX/PlayerPowers/SavageMelee_BloodThirst.pfx",
  "DisplayShortHelp": "\"P463007641\"",
  "DisplayHelp": "\"RMTYARR3R4EBWMB3QSWQNDG8TX\"",
  "DisplayAttackerHit": "\"P2577623505\"",
  "IconName": "\"SavageMelee_BloodThirst.tga\"",
  "DisplayTargetShortHelp": "\"P1078291878\"",
  "DisplayTargetHelp": "\"P2045207445\"",
  "PointValue": "2",
  "PointMultiplier": "0.4"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท HealStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Heal
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Melee_HealSelf"
Target
Self
Raw effect fields
{
  "Attrib": "kHeal",
  "Aspect": "kAbs",
  "Target": "kSelf",
  "Table": "\"Melee_HealSelf\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท HealStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Heal
Effect
Absolute
Scale
0.25
Magnitude
1.0000
Table
"Melee_HealSelf"
Target
Self
Duration
9.1 sec
Period
1 sec
Delay
1 sec
Raw effect fields
{
  "Attrib": "kHeal",
  "Aspect": "kAbs",
  "Target": "kSelf",
  "Table": "\"Melee_HealSelf\"",
  "Scale": "0.2500",
  "Duration": "9.1000",
  "Magnitude": "1.0000",
  "Delay": "1.0000",
  "Period": "1.0000",
  "StackType": "kStack"
}