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Mission Maker Attacks / Seismic Blast

Stalagmite

Ranged, Smashing

You can cause a Stalagmite to erupt under an enemy dealing minimal Lethal damage, and Disorienting them for a good while. You must be on the ground to activate this power.

If affected by Seismic Shockwaves, this power will halt the shockwaves and deal extreme damage.

Stalagmite grants two stacks of Seismic Pressure.

Activation Details

Modes disallowed
Available Level
26
Type
Click
Accuracy
1
Range
80 ft
Cast Time
1 sec
Cast Arcanatime
1.188 sec
Root Time
1 sec
Animation Time
1 sec
Animation Time Before Effect
0.733 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
4 sec
Endurance Cost
10.192 endurance
Attack Types
Ranged, Smashing
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
True
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Stalagmite\"",
  "DisplayName": "\"P1556791462\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kRanged_Attack, kSmashing_Attack",
  "AIGroups": "kDebuff",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "10.192",
  "PreferenceMultiplier": "10",
  "DontSetStance": "1",
  "TimeToActivate": "1",
  "TimeToRoot": "1",
  "RechargeTime": "4",
  "EffectArea": "kCharacter",
  "NearGround": "kTrue",
  "HighlightEval": "kSeismicPower Mode?",
  "HighlightRing": "192 64 0 255",
  "HighlightIcon": "SeismicBlast_Stalagmite_Mega",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Seismic_Blast_Stalagmite.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Seismic_Blast_Stalagmite.pfx",
  "DisplayShortHelp": "\"U77QTJHFT4TPWSXS4YLANNHCZ2\"",
  "DisplayHelp": "\"XKRG7LWGAFCFW7LLGAXVRGPQVS\"",
  "IconName": "\"SeismicBlast_Stalagmite\"",
  "DisplayTargetShortHelp": "\"P2848422893\"",
  "DisplayTargetHelp": "\"P2366756416\"",
  "PointValue": "40"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (2)

Redirect to Redirects.Seismic_Blast.AE_Stalagmite_Enhanced

When kSeismicPower source.Mode?

Raw redirect fields
{
  "Power": "Redirects.Seismic_Blast.AE_Stalagmite_Enhanced",
  "Requires": "kSeismicPower source.Mode?"
}

Redirect to Redirects.Seismic_Blast.AE_Stalagmite

When Always (Default if no others apply)

Raw redirect fields
{
  "Power": "Redirects.Seismic_Blast.AE_Stalagmite",
  "Requires": "1"
}