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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Attacks / Staff Fighting

Precise Strike

Melee, Smashing ยท Smashing

You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly. While a form is active, this power will build one level of Perfection. Damage: Moderate

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
1.1
Range
9 ft
Cast Time
1.13 sec
Cast Arcanatime
1.32 sec
Root Time
1.13 sec
Animation Time
1.133 sec
Animation Time Before Effect
0.667 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
3 sec
Endurance Cost
6.864 endurance
Attack Types
Melee, Smashing
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Precise_Strike\"",
  "DisplayName": "\"P1562137608\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1.1",
  "AttackTypes": "kMelee_Attack, kSmashing_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "9",
  "EnduranceCost": "6.864",
  "TimeToActivate": "1.13",
  "TimeToRoot": "1.13",
  "RechargeTime": "3",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu/Powers/AnimFX/PlayerPowers/ScrapperMelee_LongStaff_PreciseStrike.PFX\"",
  "include": "menu/Powers/AnimFX/PlayerPowers/ScrapperMelee_LongStaff_PreciseStrike.PFX",
  "DisplayShortHelp": "\"P2562606845\"",
  "DisplayHelp": "\"P2318781715\"",
  "IconName": "\"StaffFighting_PreciseStrike.tga\"",
  "DisplayTargetShortHelp": "\"P2848422893\"",
  "DisplayTargetHelp": "\"P2366756416\"",
  "PointValue": "82"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท SmashingStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Smashing
Effect
Absolute
Scale
1.32
Magnitude
1.0000
Table
"Melee_TempDamage"
Target
Target
Raw effect fields
{
  "Attrib": "kSmashing",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_TempDamage\"",
  "Scale": "1.3200",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท StunnedStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Stunned
Effect
Cur
Scale
5
Magnitude
2.0000
Table
"Melee_Stun"
Target
Target
Chance
20%
Raw effect fields
{
  "Chance": "0.2000",
  "Attrib": "kStunned",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_Stun\"",
  "Scale": "5.0000",
  "Magnitude": "2.0000",
  "StackType": "kStack"
}