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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Secondary / Arsenal Assault

Buckshot

AOE, Lethal ยท Lethal

Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

Activation Details

Available Level
4
Type
Click
Accuracy
1.05
Range
80 ft
Cast Time
0.9 sec
Cast Arcanatime
1.056 sec
Root Time
0.9 sec
Animation Time
0.9 sec
Animation Time Before Effect
0.233 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
8 sec
Endurance Cost
13.72 endurance
Attack Types
Area$1 Lethal
Effect Area
Cone
Radius
80 ft
Arc
30
Max Targets Hit
10
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Buckshot\"",
  "DisplayName": "\"P1510705530\"",
  "BuyRequires": "Mission_Maker_Attacks.Battle_Axe Mission_Maker_Attacks.Dual_Blades || Mission_Maker_Attacks.War_Mace || Mission_Maker_Attacks.Broad_Sword || Mission_Maker_Attacks.Claws || Mission_Maker_Attacks.Katana || Mission_Maker_Attacks.Spines || Mission_Maker_Attacks.Archery || Mission_Maker_Attacks.Assault_Rifle || Mission_Maker_Attacks.Mercenaries || Mission_Maker_Attacks.Ninjas || Mission_Maker_Attacks.Thugs || Mission_Maker_Attacks.Robotics || Mission_Maker_Attacks.Thorny_Assault || Mission_Maker_Attacks.Dual_Pistols || Mission_Maker_Attacks.Arsenal_Assault || Mission_Maker_Attacks.Arsenal_Control || !",
  "Type": "kClick",
  "Accuracy": "1.05",
  "AttackTypes": "kAOE_Attack, kLethal_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "13.72",
  "PreferenceMultiplier": "4",
  "TimeToActivate": "0.9",
  "TimeToRoot": "0.9",
  "RechargeTime": "8",
  "EffectArea": "kCone",
  "Radius": "80",
  "Arc": "30",
  "VisualFX": "\"menu\\Powers\\AnimFX\\AssaultWep_AR_Player_Buckshot_NoGeo.pfx\"",
  "include": "menu\\Powers\\AnimFX\\AssaultWep_AR_Player_Buckshot_NoGeo.pfx",
  "DisplayShortHelp": "\"SFUNKWQCG8Q6WDLNA8B7MP5D4S\"",
  "DisplayHelp": "\"NWBLRMBEATNCYZZCVELGGKUS7Q\"",
  "IconName": "\"AssaultWeapons_ShotgunBuckShot.tga\"",
  "MaxTargetsHit": "10",
  "PointValue": "22"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท LethalStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
0.91
Magnitude
1.0000
Table
"Ranged_TempDamage"
Target
Target
Raw effect fields
{
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_TempDamage\"",
  "Scale": "0.9100",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท KnockbackStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Knockback
Effect
Cur
Scale
0.75
Magnitude
1.0000
Table
"Ranged_Knockback"
Target
Target
Raw effect fields
{
  "Attrib": "kKnockback",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Knockback\"",
  "Scale": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}