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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Secondary / Beam Rifle

Lancer Shot

Ranged, Energy ยท Energy

You charge up your Beam Rifle and deliver an incredibly focused ray of energy that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause additional damage if the target is suffering from Disintegrate.

Activation Details

Available Level
20
Type
Click
Accuracy
1.05
Range
80 ft
Cast Time
1.9 sec
Cast Arcanatime
2.112 sec
Root Time
1.9 sec
Animation Time
1.9 sec
Animation Time Before Effect
0.767 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
11 sec
Endurance Cost
11 endurance
Attack Types
Ranged, Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Lancer_Shot\"",
  "DisplayName": "\"P937537777\"",
  "BuyRequires": "Mission_Maker_Attacks.Battle_Axe Mission_Maker_Attacks.Dual_Blades || Mission_Maker_Attacks.War_Mace || Mission_Maker_Attacks.Broad_Sword || Mission_Maker_Attacks.Claws || Mission_Maker_Attacks.Katana || Mission_Maker_Attacks.Spines || Mission_Maker_Attacks.Archery || Mission_Maker_Attacks.Assault_Rifle || Mission_Maker_Attacks.Mercenaries || Mission_Maker_Attacks.Thugs || Mission_Maker_Attacks.Robotics || Mission_Maker_Attacks.Thorny_Assault || Mission_Maker_Attacks.Beam_Rifle || Mission_Maker_Attacks.Arsenal_Assault || Mission_Maker_Attacks.Arsenal_Control || !",
  "Type": "kClick",
  "Accuracy": "1.05",
  "AttackTypes": "kRanged_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "11",
  "TimeToActivate": "1.9",
  "TimeToRoot": "1.9",
  "RechargeTime": "11",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFx\\BeamRifle_LancerShot.pfx\"",
  "include": "menu\\Powers\\AnimFx\\BeamRifle_LancerShot.pfx",
  "DisplayShortHelp": "\"S3ZJHXAD43CSWSBDZ88EW4XTJA\"",
  "DisplayHelp": "\"VCG3KCLY3S9XYJBSAL85J32KK3\"",
  "IconName": "\"BeamRifle_LancerShot.tga\"",
  "DisplayTargetShortHelp": "\"P2848422893\"",
  "DisplayTargetHelp": "\"P3540767336\"",
  "PointValue": "100"
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
2.12
Magnitude
1.0000
Table
"Ranged_TempDamage"
Target
Target
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_TempDamage\"",
  "Scale": "2.1200",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท StunnedStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Stunned
Effect
Cur
Scale
8
Magnitude
3.0000
Table
"Ranged_Stun"
Target
Target
Raw effect fields
{
  "Attrib": "kStunned",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Ranged_Stun\"",
  "Scale": "8.0000",
  "Magnitude": "3.0000",
  "StackType": "kStack"
}
Effect 3 ยท EnergyStacks per casterPvP or PvEStacks with existing effect

Temporary_Powers.Temporary_Powers.Beam_Rifle_Debuff target.ownPower?

Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
0.424
Magnitude
1.0000
Table
"Ranged_TempDamage"
Target
Target
Raw effect fields
{
  "Tag": "\"Disintegrate Bonus\"",
  "Requires": "Temporary_Powers.Temporary_Powers.Beam_Rifle_Debuff target.ownPower?",
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_TempDamage\"",
  "Scale": "0.4240",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}