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Mission Maker Secondary / Bio Organic Armor

Efficient Adaptation

โ€” ยท Null

By activating this power you cause your Bio Armor to spontaneously mutate, causing it to become evenly distributed along your body. While active Hardened Carapace grants a minor Endurance Discount, Inexhaustible grants additional regeneration and recovery, Ablative Carapace grants a bonus to regeneration, Evolving Armor grants additional regeneration and recovery for nearby targets, and both DNA Siphon and Parasitic Aura grant increased regeneration and recovery. Efficient Adaptation costs no endurance.

Recharge: Fast.

Activation Details

Available Level
10
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
0.667 sec
Animation Time Before Effect
0.567 sec
Interrupt Time
โ€”
Activate Period
99999 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Efficient_Adaptation\"",
  "DisplayName": "\"P979801571\"",
  "BuyRequires": "Mission_Maker_Secondary.Bio_Organic_Armor.Hardened_Carapace Mission_Maker_Secondary.Bio_Organic_Armor.Inexhaustible ||",
  "Type": "kAuto",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "ActivatePeriod": "99999",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu/Powers/AnimFX/PlayerPowers/SymbioticArmor_EfficientAdaptation.PFX\"",
  "include": "menu/Powers/AnimFX/PlayerPowers/SymbioticArmor_EfficientAdaptation.PFX",
  "DisplayShortHelp": "\"P3550450199\"",
  "DisplayHelp": "\"NMN5HX6USR5ZWXX9DEG3ZTL2DS\"",
  "IconName": "\"BioOrganicArmor_EfficientAdaptation.tga\"",
  "ShowInManage": "kFalse",
  "Free": "kTrue",
  "AutoIssue": "kTrue",
  "MaxBoosts": "0"
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท NullStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistanceDoes not scale with enemy level
Resolved effect
โ€” (select an archetype)
Attribute
Null
Effect
Cur
Scale
1
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Flags
IgnoreStrength IgnoreResistance IgnoreCombatMods
Raw effect fields
{
  "Attrib": "kNull",
  "Aspect": "kCur",
  "ApplicationType": "kOnActivate",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "1.0000",
  "Duration": "kUntilShutOff",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance IgnoreCombatMods"
}