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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Secondary / Earth Manipulation

Salt Crystals

AOE ยท Defense

Enhancement Sets Allowed
Melee AoE Sets

Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within the salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.

Notes: The sleep effect in this power is auto hit, but the additional debuffs still require a ToHit check.

Recharge: Slow.

Activation Details

Modes disallowed
Available Level
4
Type
Click
Accuracy
1
Range
0 ft
Cast Time
1.07 sec
Cast Arcanatime
1.32 sec
Root Time
1.07 sec
Animation Time
1.067 sec
Animation Time Before Effect
0.767 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
20 sec
Endurance Cost
13 endurance
Attack Types
Area$1
Effect Area
AoE
Radius
15 ft
Arc
โ€”
Max Targets Hit
10
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Salt_Crystals\"",
  "DisplayName": "\"P3437809167\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack",
  "AIGroups": "kDebuff",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kCaster",
  "EnduranceCost": "13",
  "TimeToActivate": "1.07",
  "TimeToRoot": "1.07",
  "RechargeTime": "20",
  "EffectArea": "kSphere",
  "Radius": "15",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Blaster_Support_Earth_Manipulation_Salt_Crystals.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Blaster_Support_Earth_Manipulation_Salt_Crystals.pfx",
  "DisplayShortHelp": "\"P2796164971\"",
  "DisplayHelp": "\"75SKLQHTKBEGY2M8EEQP2ECXTA\"",
  "IconName": "\"EarthManip_SaltCrystals\"",
  "MaxTargetsHit": "10",
  "DisplayTargetShortHelp": "\"P2772611963\"",
  "DisplayTargetHelp": "\"P4245533176\"",
  "PointValue": "3",
  "PointMultiplier": "0.033"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท DefenseStacks per casterPvP or PvEReplaces existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Defense
Effect
Cur
Scale
1
Magnitude
1.0000
Table
"Ranged_Debuff_Def"
Target
Target
Duration
10 sec
Flags
HitRollSuccess
Raw effect fields
{
  "Flags": "HitRollSuccess",
  "Attrib": "kDefense",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Debuff_Def\"",
  "Scale": "1.0000",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace"
}
Effect 2 ยท SleepStacks per casterPvP or PvEReplaces existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
12
Magnitude
3.0000
Table
"Ranged_Sleep"
Target
Target
Flags
HitRollSuccess
Raw effect fields
{
  "Flags": "HitRollSuccess",
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Ranged_Sleep\"",
  "Scale": "12.0000",
  "Magnitude": "3.0000",
  "StackType": "kReplace"
}