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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Secondary / Electric Armor

Lightning Field

AOE, Energy ยท Energy

Enhancement Sets Allowed
Melee AoE Sets

While active, you emit a storm of electricity that constantly damages all nearby foes. Damage: Minor(DoT)

Activation Details

Available Level
2
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
2 sec
Recharge Time
10 sec
Endurance Cost
0 endurance
Attack Types
Area$1 Energy
Effect Area
AoE
Radius
8 ft
Arc
โ€”
Max Targets Hit
10
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Lightning_Field\"",
  "DisplayName": "\"P2253856063\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack, kEnergy_Attack",
  "AIGroups": "kDebuff",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kCaster",
  "RechargeTime": "10",
  "ActivatePeriod": "2",
  "EffectArea": "kSphere",
  "Radius": "8",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Mission_Maker_Secondary_Electric_Armor_Lightning_Field.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Mission_Maker_Secondary_Electric_Armor_Lightning_Field.pfx",
  "DisplayShortHelp": "\"P2938625842\"",
  "DisplayHelp": "\"P1901878454\"",
  "IconName": "\"ElectricArmor_PBAoEMinorDamage.tga\"",
  "MaxTargetsHit": "10",
  "DisplayTargetShortHelp": "\"P1831456333\"",
  "DisplayTargetHelp": "\"P2516347203\"",
  "PointValue": "36"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท EnergyStacks per casterPvP or PvEStacks with existing effect

kHeld source> 0 <= kStunned source> 0 <= && kSleep source> 0 <= &&

Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
0.2
Magnitude
1.0000
Table
"Melee_Tempdamage"
Target
Target
Raw effect fields
{
  "Requires": "kHeld source> 0 <= kStunned source> 0 <= && kSleep source> 0 <= &&",
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_Tempdamage\"",
  "Scale": "0.2000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท EnduranceStacks per casterPvP or PvEStacks with existing effect

kHeld source> 0 <= kStunned source> 0 <= && kSleep source> 0 <= &&

Resolved effect
โ€” (select an archetype)
Attribute
Endurance
Effect
Cur
Scale
-0.03
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Raw effect fields
{
  "Requires": "kHeld source> 0 <= kStunned source> 0 <= && kSleep source> 0 <= &&",
  "Attrib": "kEndurance",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "-0.0300",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}