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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Secondary / Electrical Melee

Jacobs Ladder

AOE, Energy ยท Energy

You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. Damage: High

Activation Details

Available Level
10
Type
Click
Accuracy
1
Range
5 ft
Cast Time
1.67 sec
Cast Arcanatime
1.848 sec
Root Time
1.67 sec
Animation Time
1.667 sec
Animation Time Before Effect
1.333 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
8 sec
Endurance Cost
11.48 endurance
Attack Types
Area$1 Energy
Effect Area
Cone
Radius
5 ft
Arc
50
Max Targets Hit
5
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Range
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Jacobs_Ladder\"",
  "DisplayName": "\"P3434029265\"",
  "BuyRequires": "Mission_Maker_Attacks.Electrical_Melee Mission_Maker_Attacks.Electrical_Melee || !",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "5",
  "EnduranceCost": "11.48",
  "PreferenceMultiplier": "4",
  "TimeToActivate": "1.67",
  "TimeToRoot": "1.67",
  "RechargeTime": "8",
  "EffectArea": "kCone",
  "Radius": "5",
  "Arc": "50",
  "StrengthsDisallowed": "kRange",
  "VisualFX": "\"menu\\Powers\\AnimFX\\V_ElectricMelee_JacobsLadder.pfx\"",
  "include": "menu\\Powers\\AnimFX\\V_ElectricMelee_JacobsLadder.pfx",
  "DisplayShortHelp": "\"P748724187\"",
  "DisplayHelp": "\"P860579260\"",
  "IconName": "\"ElectricMelee_ConeModerateDmg.tga\"",
  "MaxTargetsHit": "5",
  "DisplayTargetShortHelp": "\"P3472027048\"",
  "DisplayTargetHelp": "\"P3791695392\"",
  "PointValue": "73"
}

Effects (4)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
1.5
Magnitude
1.0000
Table
"Melee_Tempdamage"
Target
Target
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_Tempdamage\"",
  "Scale": "1.5000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท EnduranceStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Endurance
Effect
Cur
Scale
-0.07
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Raw effect fields
{
  "Attrib": "kEndurance",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "-0.0700",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 3 ยท SleepStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
6
Magnitude
2.0000
Table
"Melee_Sleep"
Target
Target
Delay
0.25 sec
Chance
10%
Raw effect fields
{
  "Chance": "0.1000",
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_Sleep\"",
  "Scale": "6.0000",
  "Magnitude": "2.0000",
  "Delay": "0.2500",
  "StackType": "kStack"
}
Effect 4 ยท RecoveryStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Recovery
Effect
Cur
Scale
-1
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Duration
2 sec
Chance
10%
Raw effect fields
{
  "Chance": "0.1000",
  "Attrib": "kRecovery",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "-1.0000",
  "Duration": "2.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}