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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Secondary / Fiery Melee

Scorch

Melee, Fire ยท Fire

This power engulfs your hands in flames, and can ignite the target of your Scorching attack. Once on fire, the target will suffer damage over time.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
5 ft
Cast Time
1 sec
Cast Arcanatime
1.188 sec
Root Time
1 sec
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
3 sec
Endurance Cost
5.88 endurance
Attack Types
Melee, Fire
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Range
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Scorch\"",
  "DisplayName": "\"P3703790594\"",
  "BuyRequires": "Mission_Maker_Attacks.Fiery_Melee.Scorch Mission_Maker_Attacks.Fiery_Melee.Fire_Sword || !",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kMelee_Attack, kFire_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "5",
  "EnduranceCost": "5.88",
  "PreferenceMultiplier": "3",
  "TimeToActivate": "1",
  "TimeToRoot": "1",
  "RechargeTime": "3",
  "EffectArea": "kCharacter",
  "StrengthsDisallowed": "kRange",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Player_FireMelee_Scorch.PFX.\"",
  "include": "menu\\Powers\\AnimFX\\Player_FireMelee_Scorch.PFX.",
  "DisplayShortHelp": "\"JAP4KZNGFJM4YANPGFKAGDR7JQ\"",
  "DisplayHelp": "\"KQKJEH7MG843YJVWKGVTEWBMZS\"",
  "IconName": "\"FieryFray_TargetedLightMelee.tga\"",
  "DisplayTargetShortHelp": "\"P3423146141\"",
  "DisplayTargetHelp": "\"P3168769471\"",
  "PointValue": "53"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท FireStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Fire
Effect
Absolute
Scale
0.84
Magnitude
1.0000
Table
"Melee_Tempdamage"
Target
Target
Raw effect fields
{
  "Attrib": "kFire",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_Tempdamage\"",
  "Scale": "0.8400",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท FireStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Fire
Effect
Absolute
Scale
0.1
Magnitude
1.0000
Table
"Melee_Tempdamage"
Target
Target
Duration
2.1 sec
Period
1 sec
Delay
0.5 sec
Flags
CancelOnMiss
Raw effect fields
{
  "Attrib": "kFire",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_Tempdamage\"",
  "Scale": "0.1000",
  "Duration": "2.1000",
  "Magnitude": "1.0000",
  "Delay": "0.5000",
  "Period": "1.0000",
  "TickChance": "0.8000",
  "StackType": "kStack",
  "Flags": "CancelOnMiss"
}