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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Secondary / Fire Manipulation

Cauterizing Aura

AOE, Fire · Fire

Enhancement Sets Allowed
Melee AoE Sets

While active, you are surrounded by flames that continuously burn all foes that attempt to enter melee range. In addition, you recover a small amount of health every few seconds.

Activation Details

Available Level
20
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
—
Animation Time
2.033 sec
Animation Time Before Effect
0.767 sec
Interrupt Time
—
Activate Period
2 sec
Recharge Time
10 sec
Endurance Cost
0 endurance
Attack Types
Area$1 Fire
Effect Area
AoE
Radius
8 ft
Arc
—
Max Targets Hit
10
Cast When
AliveOnly
Near Ground
—
Entities Affected
Foe (Alive)
Entities Autohit
—
Target
Self (Alive)
Target Requires
—
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
—
Raw source fields
{
  "Name": "\"Blazing_Aura\"",
  "DisplayName": "\"P3434776864\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack, kFire_Attack",
  "EntsAffected": "kFoe",
  "Target": "kCaster",
  "RechargeTime": "10",
  "ActivatePeriod": "2",
  "EffectArea": "kSphere",
  "Radius": "8",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Mission_Maker_Secondary_Fire_Manipulation_Blazing_Aura.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Mission_Maker_Secondary_Fire_Manipulation_Blazing_Aura.pfx",
  "DisplayShortHelp": "\"G7JBD5JLJRKJWCM27Z8QFDXEF3\"",
  "DisplayHelp": "\"9M6FRUP2U8TUY2MYDMG7FPLG43\"",
  "IconName": "\"FireManipulation_BlazingAura.tga\"",
  "MaxTargetsHit": "10",
  "CastThroughHold": "kTrue",
  "CastThroughSleep": "kTrue",
  "CastThroughStun": "kTrue",
  "CastThroughTerrorize": "kTrue",
  "DisplayTargetShortHelp": "\"P3423146141\"",
  "DisplayTargetHelp": "\"P3260826003\"",
  "PointValue": "3",
  "PointMultiplier": "0.033"
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Activation Effects

PvP or PvESustainTagged effect100% chance
  • EffectStacks per casterHeal · Absolute · Scale 0.1500
  • EffectStacks per casterRecovery · Cur · Scale 0.5000Ignores resistance
Effect 1 · FireStacks per casterPvP or PvEStacks with existing effect

cur.kHeld source> 0 > cur.kStun source> 0 > || cur.kSleep source> 0 > || cur.kTerrorized source> 0 > || !

Resolved effect
— (select an archetype)
Attribute
Fire
Effect
Absolute
Scale
0.1626
Magnitude
1.0000
Table
"Melee_TempDamage"
Target
Target
Raw effect fields
{
  "Requires": "cur.kHeld source> 0 > cur.kStun source> 0 > || cur.kSleep source> 0 > || cur.kTerrorized source> 0 > || !",
  "Attrib": "kFire",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_TempDamage\"",
  "Scale": "0.1626",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}