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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Secondary / Force Field

Damping Bubble

โ€” ยท Endurance, ToHit, SpeedRunning, SpeedFlying, PerceptionRadius, Regeneration, Recovery, Accuracy, RechargeTime

Creates a large bubble which protects all allies inside. While active, this power will reduce the effects of Endurance, Regeneration, Accuracy, and Speed Debuffs on yourself and allies.

Activation Details

Available Level
38
Type
Click
Accuracy
1
Range
0 ft
Cast Time
1.07 sec
Cast Arcanatime
1.32 sec
Root Time
1.07 sec
Animation Time
1.067 sec
Animation Time Before Effect
0.767 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
15 sec
Endurance Cost
0.231 endurance
Attack Types
โ€”
Effect Area
AoE
Radius
50 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Ally, Self
Entities Autohit
Ally, Self
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Force_Bubble\"",
  "DisplayName": "\"VXK86J74Y35MYKCUFWLVHMBBUX\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AIGroups": "kDebuff",
  "EntsAffected": "kFriend, kCaster",
  "EntsAutoHit": "kFriend, kCaster",
  "Target": "kCaster",
  "EnduranceCost": "0.231",
  "TimeToActivate": "1.07",
  "TimeToRoot": "1.07",
  "RechargeTime": "15",
  "EffectArea": "kSphere",
  "Radius": "50",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Forcefield_DeflectionBubble.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Forcefield_DeflectionBubble.pfx",
  "DisplayShortHelp": "\"RDJN6KVUAGFHY2B8QNWL2PVT5Z\"",
  "DisplayHelp": "\"FBYLVTAVZMJLW3MLARA7NFG7GX\"",
  "DisplayAttackerHit": "\"P947844219\"",
  "IconName": "\"ForceField_ForceBubble.tga\"",
  "MaxTargetsHit": "16",
  "PointValue": "1",
  "PointMultiplier": "0.04"
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Endurance, ToHit, SpeedRunning, SpeedFlying, PerceptionRadius, Regeneration, Recovery, Accuracy, RechargeTimeStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Endurance, ToHit, SpeedRunning, SpeedFlying, PerceptionRadius, Regeneration, Recovery, Accuracy, RechargeTime
Effect
Res
Scale
2.5
Magnitude
1.0000
Table
"Ranged_Res_Dmg"
Target
Target
Duration
1 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kEndurance kToHit kSpeedRunning kSpeedFlying kPerceptionRadius kRegeneration kRecovery kAccuracy kRechargeTime",
  "Aspect": "kRes",
  "Target": "kTarget",
  "Table": "\"Ranged_Res_Dmg\"",
  "Scale": "2.5000",
  "Duration": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance"
}