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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Secondary / Icy Assault

Ice Sword

Melee, Cold ยท Lethal

You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. Damage: Moderate

Activation Details

Modes disallowed
Available Level
2
Type
Click
Accuracy
1
Range
5 ft
Cast Time
1.33 sec
Cast Arcanatime
1.584 sec
Root Time
1.33 sec
Animation Time
1.333 sec
Animation Time Before Effect
0.567 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
8 sec
Endurance Cost
11.48 endurance
Attack Types
Melee, Cold
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Range
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Ice_Sword\"",
  "DisplayName": "\"P2306375624\"",
  "BuyRequires": "Mission_Maker_Attacks.Icy_Assault !",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kMelee_Attack, kCold_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "5",
  "EnduranceCost": "11.48",
  "PreferenceMultiplier": "8",
  "DontSetStance": "1",
  "TimeToActivate": "1.33",
  "TimeToRoot": "1.33",
  "RechargeTime": "8",
  "EffectArea": "kCharacter",
  "StrengthsDisallowed": "kRange",
  "VisualFX": "\"menu/Powers/AnimFX/Player_IceMelee_IceSword.pfx\"",
  "include": "menu/Powers/AnimFX/Player_IceMelee_IceSword.pfx",
  "DisplayShortHelp": "\"P2475535213\"",
  "DisplayHelp": "\"P3666529447\"",
  "IconName": "\"IceAssault_IceSword.tga\"",
  "DisplayTargetShortHelp": "\"P1722645486\"",
  "DisplayTargetHelp": "\"P585760232\"",
  "PointValue": "91"
}

Effects (4)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท LethalStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
0.64
Magnitude
1.0000
Table
"Melee_TempDamage"
Target
Target
Raw effect fields
{
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_TempDamage\"",
  "Scale": "0.6400",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท ColdStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Cold
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Melee_TempDamage"
Target
Target
Raw effect fields
{
  "Attrib": "kCold",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_TempDamage\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 3 ยท SpeedRunning, SpeedFlying, SpeedJumpingStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
SpeedRunning, SpeedFlying, SpeedJumping
Effect
Cur
Scale
0.1
Magnitude
1.0000
Table
"Melee_Slow"
Target
Target
Duration
8 sec
Raw effect fields
{
  "Attrib": "kSpeedRunning kSpeedFlying kSpeedJumping",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Slow\"",
  "Scale": "0.1000",
  "Duration": "8.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 4 ยท JumpHeight, RechargeTimeStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boosts
Resolved effect
โ€” (select an archetype)
Attribute
JumpHeight, RechargeTime
Effect
Strength
Scale
0.1
Magnitude
1.0000
Table
"Melee_Slow"
Target
Target
Duration
8 sec
Flags
IgnoreStrength
Raw effect fields
{
  "Attrib": "kJumpHeight kRechargeTime",
  "Aspect": "kStr",
  "Target": "kTarget",
  "Table": "\"Melee_Slow\"",
  "Scale": "0.1000",
  "Duration": "8.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreStrength"
}