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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Secondary / Invulnerability

Invincibility

โ€” ยท ToHit

While this power is active, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics, and a bonus to your chance to hit. This power is most effective while fighting multiple opponents. The first foe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to you Defense and ToHit Bonus.

Activation Details

Available Level
28
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
3 sec
Animation Time Before Effect
2.133 sec
Interrupt Time
โ€”
Activate Period
1 sec
Recharge Time
10 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
AoE
Radius
8 ft
Arc
โ€”
Max Targets Hit
10
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Invincibility\"",
  "DisplayName": "\"P2665699222\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "AIGroups": "kBuff",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kCaster",
  "RechargeTime": "10",
  "ActivatePeriod": "1",
  "EffectArea": "kSphere",
  "Radius": "8",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Invulnerability_Invincibility.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Invulnerability_Invincibility.pfx",
  "DisplayShortHelp": "\"P1739662768\"",
  "DisplayHelp": "\"P3901291379\"",
  "DisplayAttackerHit": "\"P2766815750\"",
  "IconName": "\"Invulnerability_Invincibility.tga\"",
  "MaxTargetsHit": "10",
  "PointValue": "3",
  "PointMultiplier": "0.167"
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท ToHitStacks per casterPvP or PvEIgnores resistanceDoes not scale with enemy level
Resolved effect
โ€” (select an archetype)
Attribute
ToHit
Effect
Cur
Scale
0.2
Magnitude
1.0000
Table
"Melee_Buff_ToHit"
Target
Self
Duration
1 sec
Flags
IgnoreResistance IgnoreCombatMods
Raw effect fields
{
  "Attrib": "kToHit",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_ToHit\"",
  "Scale": "0.2000",
  "Duration": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kContinuous",
  "CancelEvents": "Stunned Held Sleep",
  "Flags": "IgnoreResistance IgnoreCombatMods"
}
Effect 2 ยท Smashing, Lethal, Fire, Cold, Energy, Negative EnergyStacks per casterPvP or PvEIgnores resistanceDoes not scale with enemy level
Resolved effect
โ€” (select an archetype)
Attribute
Smashing, Lethal, Fire, Cold, Energy, Negative Energy
Effect
Cur
Scale
0.1
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Duration
1 sec
Flags
IgnoreResistance IgnoreCombatMods
Raw effect fields
{
  "Attrib": "kSmashing_Attack kLethal_Attack kFire_Attack kCold_Attack kEnergy_Attack kNegative_Energy_Attack",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "0.1000",
  "Duration": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kContinuous",
  "CancelEvents": "Stunned Held Sleep",
  "Flags": "IgnoreResistance IgnoreCombatMods"
}
Effect 3 ยท Smashing, Lethal, Fire, Cold, Energy, Negative EnergyStacks per casterPvP or PvEReplaces existing effectIgnores resistanceDoes not scale with enemy level
Resolved effect
โ€” (select an archetype)
Attribute
Smashing, Lethal, Fire, Cold, Energy, Negative Energy
Effect
Cur
Scale
0.5
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Duration
1.125 sec
Flags
IgnoreResistance IgnoreCombatMods
Raw effect fields
{
  "Attrib": "kSmashing_Attack kLethal_Attack kFire_Attack kCold_Attack kEnergy_Attack kNegative_Energy_Attack",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "0.5000",
  "Duration": "1.1250",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep",
  "Flags": "IgnoreResistance IgnoreCombatMods"
}