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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Secondary / Invulnerability

Temp Invulnerability

โ€” ยท Smashing, Lethal

When you toggle on this power, you become highly resistant to Smashing and Lethal damage.

Activation Details

Available Level
2
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
0.667 sec
Animation Time Before Effect
0.567 sec
Interrupt Time
โ€”
Activate Period
10 sec
Recharge Time
2 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
True
Raw source fields
{
  "Name": "\"Temp_Invulnerability\"",
  "DisplayName": "\"P1042181802\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "AIGroups": "kBuff",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "RechargeTime": "2",
  "ActivatePeriod": "10",
  "EffectArea": "kCharacter",
  "IgnoreStrength": "kTrue",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Invulnerability_tempinvulnerability.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Invulnerability_tempinvulnerability.pfx",
  "DisplayShortHelp": "\"P834102750\"",
  "DisplayHelp": "\"P3224934110\"",
  "DisplayAttackerHit": "\"P1412128942\"",
  "IconName": "\"Invulnerability_TemporaryInvulnerabilty.tga\"",
  "PointValue": "3",
  "PointMultiplier": "0.067"
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Smashing, LethalStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Smashing, Lethal
Effect
Res
Scale
3
Magnitude
1.0000
Table
"Melee_Res_Dmg"
Target
Self
Duration
10.25 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kSmashing kLethal",
  "Aspect": "kRes",
  "Target": "kSelf",
  "Table": "\"Melee_Res_Dmg\"",
  "Scale": "3.0000",
  "Duration": "10.2500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep",
  "Flags": "IgnoreResistance"
}