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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Secondary / Pain Domination

Soothing Aura

โ€” ยท Heal

While this power is active all nearby allies will be healed by Soothing Aura every couple of seconds for a small portion of their health. (NOTE: While on PvP maps this power will grant affected targets a regeneration effect instead of a periodic heal.)

Activation Details

Available Level
10
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.667 sec
Animation Time Before Effect
0.933 sec
Interrupt Time
โ€”
Activate Period
4 sec
Recharge Time
10 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
AoE
Radius
15 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Ally, Self
Entities Autohit
Ally, Self
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Soothing_Aura\"",
  "DisplayName": "\"P2901723507\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "AIGroups": "kBuff",
  "EntsAffected": "kFriend, kCaster",
  "EntsAutoHit": "kFriend, kCaster",
  "Target": "kCaster",
  "RechargeTime": "10",
  "ActivatePeriod": "4",
  "EffectArea": "kSphere",
  "Radius": "15",
  "VisualFX": "\"menu/Powers/AnimFX/Player_PainDomination_SoothingAura.pfx\"",
  "include": "menu/Powers/AnimFX/Player_PainDomination_SoothingAura.pfx",
  "DisplayShortHelp": "\"P658702312\"",
  "DisplayHelp": "\"P471801435\"",
  "IconName": "\"PainDomination_SoothingAura.tga\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"P3481954157\"",
  "DisplayTargetHelp": "\"P1800862508\"",
  "PointValue": "3",
  "PointMultiplier": "0.167"
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท HealStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Heal
Effect
Absolute
Scale
0.375
Magnitude
1.0000
Table
"Ranged_Heal"
Target
Target
Raw effect fields
{
  "Attrib": "kHeal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Heal\"",
  "Scale": "0.3750",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "CancelEvents": "Stunned Held Sleep"
}