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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Secondary / Savage Assault

Rending Flurry

AOE, Lethal

Enhancement Sets Allowed
Melee AoE Sets

You wildly slash at nearby foes to deal moderate lethal damage and cause minor lethal damage over time. This power consumes all Blood Frenzy and will deal additional damage per stack of Blood Frenzy consumed. If you have 5 stacks of Blood Frenzy while activating this power, its radius is greatly increased, but causes you to become Exhausted for a short time. While exhausted you cannot gain Blood Frenzy. Damage: Moderate, Minor DoT

Activation Details

Available Level
20
Type
Click
Accuracy
1
Range
0 ft
Cast Time
2.17 sec
Cast Arcanatime
2.376 sec
Root Time
2.17 sec
Animation Time
2.167 sec
Animation Time Before Effect
0.267 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
14 sec
Endurance Cost
18.2 endurance
Attack Types
Area$1 Lethal
Effect Area
AoE
Radius
8 ft
Arc
โ€”
Max Targets Hit
10
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Range
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Rending_Flurry\"",
  "DisplayName": "\"P858516965\"",
  "BuyRequires": "Mission_Maker_Attacks.Savage_Assault.Call_Swarm Mission_Maker_Attacks.Savage_Assault.Maiming_Slash || !",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack, kLethal_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kCaster",
  "EnduranceCost": "18.2",
  "TimeToActivate": "2.17",
  "TimeToRoot": "2.17",
  "RechargeTime": "14",
  "EffectArea": "kSphere",
  "Radius": "8",
  "StrengthsDisallowed": "kRange",
  "VisualFX": "\"menu/Powers/AnimFX/PlayerPowers/SavageMelee_RendingFlurry.pfx\"",
  "include": "menu/Powers/AnimFX/PlayerPowers/SavageMelee_RendingFlurry.pfx",
  "DisplayShortHelp": "\"D442T6LQUW6SYNXH7VKJEV5DRX\"",
  "DisplayHelp": "\"P2100888550\"",
  "IconName": "\"SavageMelee_RendingFlurry.tga\"",
  "MaxTargetsHit": "10",
  "DisplayTargetShortHelp": "\"P2103286178\"",
  "DisplayTargetHelp": "\"P2734086620\"",
  "PointValue": "38"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (2)

Redirect to Mission_Maker_Pets.Savage_Melee.Rending_Flurry_Large

When Temporary_Powers.Temporary_Powers.Savage_Melee_Blood_Frenzy_Stalker source.ownPowerNum? 5 ==

Raw redirect fields
{
  "Power": "Mission_Maker_Pets.Savage_Melee.Rending_Flurry_Large",
  "Requires": "Temporary_Powers.Temporary_Powers.Savage_Melee_Blood_Frenzy_Stalker source.ownPowerNum? 5 =="
}

Redirect to Mission_Maker_Pets.Savage_Melee.Rending_Flurry_Normal

When Always (Default if no others apply)

Raw redirect fields
{
  "Power": "Mission_Maker_Pets.Savage_Melee.Rending_Flurry_Normal",
  "Requires": "1"
}