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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Secondary / Sonic Debuff

Sonic Dispersion

โ€” ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Toxic

You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased Resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects.

Activation Details

Available Level
10
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
2.033 sec
Animation Time Before Effect
0.933 sec
Interrupt Time
โ€”
Activate Period
0.5 sec
Recharge Time
15 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
AoE
Radius
25 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Ally, Self
Entities Autohit
Ally, Self
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
True
Raw source fields
{
  "Name": "\"Sonic_Dispersion\"",
  "DisplayName": "\"P134395228\"",
  "Type": "kAuto",
  "Accuracy": "1",
  "AIGroups": "kBuff",
  "EntsAffected": "kFriend, kCaster",
  "EntsAutoHit": "kFriend, kCaster",
  "Target": "kCaster",
  "RechargeTime": "15",
  "ActivatePeriod": "0.5",
  "EffectArea": "kSphere",
  "Radius": "25",
  "IgnoreStrength": "kTrue",
  "VisualFX": "\"menu\\Powers\\AnimFX\\SonicDebuff_Bubble.pfx\"",
  "include": "menu\\Powers\\AnimFX\\SonicDebuff_Bubble.pfx",
  "DisplayShortHelp": "\"P3872455916\"",
  "DisplayHelp": "\"P2200358395\"",
  "DisplayAttackerHit": "\"P3939492490\"",
  "DisplayVictimHit": "\"P3477179037\"",
  "IconName": "\"SonicDebuff_BuffDamageRes.tga\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"P2481919485\"",
  "DisplayTargetHelp": "\"P1969680326\"",
  "PointValue": "3",
  "PointMultiplier": "0.017"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy, ToxicStacks per casterPvP or PvEReplaces existing effectIgnores resistance

kHeld source> 0 <= kStunned source> 0 <= && kSleep source> 0 <= &&

Resolved effect
โ€” (select an archetype)
Attribute
Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Toxic
Effect
Res
Scale
1.5
Magnitude
1.0000
Table
"Ranged_Res_Dmg"
Target
Target
Duration
1 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Requires": "kHeld source> 0 <= kStunned source> 0 <= && kSleep source> 0 <= &&",
  "Attrib": "kSmashing kLethal kFire kCold kEnergy kNegative_Energy kToxic",
  "Aspect": "kRes",
  "Target": "kTarget",
  "Table": "\"Ranged_Res_Dmg\"",
  "Scale": "1.5000",
  "Duration": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}
Effect 2 ยท Held, Immobilized, StunnedStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Held, Immobilized, Stunned
Effect
Cur
Scale
-20
Magnitude
1.0000
Table
"Ranged_Res_Boolean"
Target
Target
Duration
1 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kHeld kImmobilized kStunned",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Res_Boolean\"",
  "Scale": "-20.0000",
  "Duration": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}