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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Secondary / Stone Armor

Crystal Armor

โ€” ยท Energy, Negative Energy

While this power is active, your skin becomes encrusted in various quartz crystals. Crystal Armor makes Energy and Negative Energy attacks less likely to hit. This power also grants you resistance to Defense DeBuffs. Cannot be active at the same time as Granite Armor.

Activation Details

Available Level
28
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
2.033 sec
Animation Time Before Effect
0.833 sec
Interrupt Time
โ€”
Activate Period
10 sec
Recharge Time
4 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
True
Raw source fields
{
  "Name": "\"Crystal_Armor\"",
  "DisplayName": "\"P488882655\"",
  "BuyRequires": "Mission_Maker_Attacks.Claws !",
  "Type": "kAuto",
  "Accuracy": "1",
  "AIGroups": "kBuff",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "RechargeTime": "4",
  "ActivatePeriod": "10",
  "EffectArea": "kCharacter",
  "IgnoreStrength": "kTrue",
  "VisualFX": "\"menu\\Powers\\AnimFX\\StoneArmor_CrystalArmor.pfx\"",
  "include": "menu\\Powers\\AnimFX\\StoneArmor_CrystalArmor.pfx",
  "DisplayShortHelp": "\"P602419766\"",
  "DisplayHelp": "\"P3164516396\"",
  "DisplayAttackerHit": "\"P3054793793\"",
  "IconName": "\"StoneArmor_CrystalArmor.tga\"",
  "PointValue": "3",
  "PointMultiplier": "0.033"
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Energy, Negative EnergyStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Energy, Negative Energy
Effect
Cur
Scale
1.6
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Duration
10.25 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kEnergy_Attack kNegative_Energy_Attack",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "1.6000",
  "Duration": "10.2500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep",
  "Flags": "IgnoreResistance"
}
Effect 2 ยท DefenseStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Defense
Effect
Res
Scale
0.4
Magnitude
1.0000
Table
"Melee_Res_Boolean"
Target
Self
Duration
10.25 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kDefense",
  "Aspect": "kRes",
  "Target": "kSelf",
  "Table": "\"Melee_Res_Boolean\"",
  "Scale": "0.4000",
  "Duration": "10.2500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep",
  "Flags": "IgnoreStrength IgnoreResistance"
}
Effect 3 ยท RecoveryStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Recovery
Effect
Cur
Scale
0.2
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Duration
10.25 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kRecovery",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "0.2000",
  "Duration": "10.2500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}