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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Maker Secondary / Stone Armor

Rock Armor

โ€” ยท Smashing, Lethal

Your skin becomes stone while this power is active. Stone Armor protects you from Smashing and Lethal attacks. They are less likely to land and affect you. Stone Armor also grants you resistance to Defense DeBuffs. Cannot be active at the same time as Granite Armor.

Activation Details

Available Level
1
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
0.733 sec
Animation Time Before Effect
0.533 sec
Interrupt Time
โ€”
Activate Period
10 sec
Recharge Time
4 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Rock_Armor\"",
  "DisplayName": "\"P3037523170\"",
  "BuyRequires": "Mission_Maker_Attacks.Claws !",
  "Type": "kAuto",
  "Accuracy": "1",
  "AIGroups": "kBuff",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "RechargeTime": "4",
  "ActivatePeriod": "10",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\StoneArmor_StoneArmor.pfx\"",
  "include": "menu\\Powers\\AnimFX\\StoneArmor_StoneArmor.pfx",
  "DisplayShortHelp": "\"P2609481580\"",
  "DisplayHelp": "\"P3100809225\"",
  "DisplayAttackerHit": "\"P484090270\"",
  "IconName": "\"StoneArmor_StoneArmor.tga\"",
  "PointValue": "3",
  "PointMultiplier": "0.067"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Smashing, LethalStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Smashing, Lethal
Effect
Cur
Scale
1.6
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Duration
10.25 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kSmashing_Attack kLethal_Attack",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "1.6000",
  "Duration": "10.2500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep",
  "Flags": "IgnoreResistance"
}
Effect 2 ยท DefenseStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Defense
Effect
Res
Scale
0.4
Magnitude
1.0000
Table
"Melee_Res_Boolean"
Target
Self
Duration
10.25 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kDefense",
  "Aspect": "kRes",
  "Target": "kSelf",
  "Table": "\"Melee_Res_Boolean\"",
  "Scale": "0.4000",
  "Duration": "10.2500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep",
  "Flags": "IgnoreStrength IgnoreResistance"
}