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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Pets / Statesman

Invincibility

โ€” ยท Taunt

While this power is active, for each foe in melee range you receive a bonus to Defense against all melee attacks, some Defense to Ranged attacks, and a bonus to your Accuracy. This power is most effective while fighting multiple opponents. Invincibility is ineffective if you are battling foes at a range.

Activation Details

Available Level
1
Type
Toggle
Accuracy
1
Range
0 ft
Cast Time
3 sec
Cast Arcanatime
3.168 sec
Root Time
3 sec
Animation Time
3 sec
Animation Time Before Effect
2.133 sec
Interrupt Time
โ€”
Activate Period
0.5 sec
Recharge Time
10 sec
Endurance Cost
0.14 endurance
Attack Types
โ€”
Effect Area
AoE
Radius
10 ft
Arc
โ€”
Max Targets Hit
7
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Invincibility\"",
  "DisplayName": "\"P2665699222\"",
  "Type": "kToggle",
  "Accuracy": "1",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kCaster",
  "EnduranceCost": "0.14",
  "TimeToActivate": "3",
  "TimeToRoot": "3",
  "RechargeTime": "10",
  "ActivatePeriod": "0.5",
  "EffectArea": "kSphere",
  "Radius": "10",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Invulnerability_Invincibility.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Invulnerability_Invincibility.pfx",
  "DisplayShortHelp": "\"P2375596273\"",
  "DisplayHelp": "\"P1070114308\"",
  "DisplayAttackerHit": "\"P2766815750\"",
  "IconName": "\"Invulnerability_Invincibility.tga\"",
  "MaxTargetsHit": "7"
}

Effects (4)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท TauntStacks per casterPvP or PvEReplaces existing effect

PvE targets only

Resolved effect
โ€” (select an archetype)
Attribute
Taunt
Effect
Cur
Scale
0.75
Magnitude
3.0000
Table
"Melee_Ones"
Target
Target
Flags
CancelOnMiss
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kTaunt",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "0.7500",
  "Magnitude": "3.0000",
  "StackType": "kReplace",
  "Flags": "CancelOnMiss"
}
Effect 2 ยท ToHitStacks per casterPvP or PvEStacks with existing effectIgnores resistanceDoes not scale with enemy level
Resolved effect
โ€” (select an archetype)
Attribute
ToHit
Effect
Cur
Scale
2
Magnitude
1.0000
Table
"Melee_Buff_ToHit"
Target
Self
Duration
1 sec
Flags
IgnoreResistance IgnoreCombatMods
Raw effect fields
{
  "Attrib": "kToHit",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_ToHit\"",
  "Scale": "2.0000",
  "Duration": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreResistance IgnoreCombatMods"
}
Effect 3 ยท MeleeStacks per casterPvP or PvEStacks with existing effectIgnores resistanceDoes not scale with enemy level
Resolved effect
โ€” (select an archetype)
Attribute
Melee
Effect
Cur
Scale
1
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Duration
1 sec
Flags
IgnoreResistance IgnoreCombatMods
Raw effect fields
{
  "Attrib": "kMelee_Attack",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "1.0000",
  "Duration": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreResistance IgnoreCombatMods"
}
Effect 4 ยท RangedStacks per casterPvP or PvEStacks with existing effectIgnores resistanceDoes not scale with enemy level
Resolved effect
โ€” (select an archetype)
Attribute
Ranged
Effect
Cur
Scale
0.5
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Duration
1 sec
Flags
IgnoreResistance IgnoreCombatMods
Raw effect fields
{
  "Attrib": "kRanged_Attack",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "0.5000",
  "Duration": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreResistance IgnoreCombatMods"
}