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Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Mission Pets / Yanamari

Darkest Night

AOE, Negative Energy ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic

While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and Accuracy of the target, and all foes nearby, as long as you keep the power active.

Activation Details

Available Level
1
Type
Toggle
Accuracy
1
Range
70 ft
Cast Time
3.17 sec
Cast Arcanatime
3.432 sec
Root Time
3.17 sec
Animation Time
3.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
0.5 sec
Recharge Time
10 sec
Endurance Cost
0.35 endurance
Attack Types
Area$1 Negative Energy
Effect Area
AoE
Radius
25 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Darkest_Night\"",
  "DisplayName": "\"P1936194933\"",
  "Type": "kToggle",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack, kNegative_Energy_Attack",
  "AIGroups": "kDebuff",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kFoe",
  "Range": "70",
  "EnduranceCost": "0.35",
  "TimeToActivate": "3.17",
  "TimeToRoot": "3.17",
  "RechargeTime": "10",
  "ActivatePeriod": "0.5",
  "EffectArea": "kSphere",
  "Radius": "25",
  "VisualFX": "\"menu\\Powers\\AnimFX\\DARK_Miasma_Chill_of_the_Night.pfx\"",
  "include": "menu\\Powers\\AnimFX\\DARK_Miasma_Chill_of_the_Night.pfx",
  "DisplayShortHelp": "\"P3498857783\"",
  "DisplayHelp": "\"P395830616\"",
  "DisplayAttackerHit": "\"P3721856918\"",
  "DisplayVictimHit": "\"P881382177\"",
  "IconName": "\"DarkMiasma_DarkestNight.tga\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"P2067398773\"",
  "DisplayTargetHelp": "\"P721444675\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, ToxicStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boosts
Resolved effect
โ€” (select an archetype)
Attribute
Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic
Effect
Strength
Scale
3
Magnitude
1.0000
Table
"Ranged_Debuff_Dam"
Target
Target
Duration
0.75 sec
Flags
IgnoreStrength
Raw effect fields
{
  "Attrib": "kSmashing kLethal kFire kCold kEnergy kNegative_Energy kPsionic kToxic",
  "Aspect": "kStr",
  "Target": "kTarget",
  "Table": "\"Ranged_Debuff_Dam\"",
  "Scale": "3.0000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength"
}
Effect 2 ยท ToHitStacks per casterPvP or PvEReplaces existing effect
Resolved effect
โ€” (select an archetype)
Attribute
ToHit
Effect
Cur
Scale
1.5
Magnitude
1.0000
Table
"Ranged_DeBuff_ToHit"
Target
Target
Duration
0.75 sec
Raw effect fields
{
  "Attrib": "kToHit",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_DeBuff_ToHit\"",
  "Scale": "1.5000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace"
}