OPEN BETA 26,766 powers
Effect highlight & ring legend
Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

NPC Pets / Infinity
Lancer Shot
Ranged, Energy ยท Energy
You charge up your Beam Rifle and deliver an incredibly focused ray of energy that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause additional damage if the target is suffering from Disintegrate. Damage: Superior
Activation Details
- Available Level
- 1
- Type
- Click
- Accuracy
- 1.05
- Range
- 80 ft
- Cast Time
- 1.9 sec
- Cast Arcanatime
- 2.112 sec
- Root Time
- 1.9 sec
- Animation Time
- 1.9 sec
- Animation Time Before Effect
- 0.767 sec
- Interrupt Time
- โ
- Activate Period
- 0 sec
- Recharge Time
- 11 sec
- Endurance Cost
- 11 endurance
- Attack Types
- Ranged, Energy
- Effect Area
- Single Target
- Radius
- โ
- Arc
- โ
- Max Targets Hit
- 0
- Cast When
- AliveOnly
- Near Ground
- โ
- Entities Affected
- Foe (Alive)
- Entities Autohit
- โ
- Target
- Foe (Alive)
- Target Requires
- โ
- Modes Required
- Modes Disallowed
- Strengths Disallowed
- Ignore Strength
- โ
Raw source fields
{
"Name": "\"Lancer_Shot\"",
"DisplayName": "\"P937537777\"",
"Type": "kClick",
"Accuracy": "1.05",
"AttackTypes": "kRanged_Attack, kEnergy_Attack",
"EntsAffected": "kFoe",
"EntsAutoHit": "kNone",
"Target": "kFoe",
"Range": "80",
"EnduranceCost": "11",
"TimeToActivate": "1.9",
"TimeToRoot": "1.9",
"RechargeTime": "11",
"EffectArea": "kCharacter",
"VisualFX": "\"menu\\Powers\\AnimFx\\BeamRifle_LancerShot.pfx\"",
"include": "menu\\Powers\\AnimFx\\BeamRifle_LancerShot.pfx",
"DisplayShortHelp": "\"P3155223699\"",
"DisplayHelp": "\"P267519240\"",
"IconName": "\"BeamRifle_LancerShot.tga\"",
"DisplayTargetShortHelp": "\"P2848422893\"",
"DisplayTargetHelp": "\"P3540767336\""
}Effects (1)
Effect 1 ยท Energy



- Resolved effect
- โ (select an archetype)
- Attribute
- Energy
- Effect
- Cur
- Magnitude
- 1.0000
- Table
- "Ranged_Ones"
- Target
- Target
- Flags
- IgnoreResistance
Raw effect fields
{
"Attrib": "kEnergy",
"Aspect": "kCur",
"Target": "kTarget",
"Table": "\"Ranged_Ones\"",
"Magnitude": "1.0000",
"StackType": "kStack",
"Flags": "IgnoreResistance"
}